#include "player.h"
#include "shaders/menu.h"
+#include "vg/vg_steam_friends.h"
-static mdl_header *menu_model;
-static glmesh menu_glmesh;
-static v3f menu_cam_pos,
- menu_target_cam_pos;
-static v4f menu_cam_q = { 0.0f, 0.0f, 0.0f, 1.0f },
- menu_target_cam_q;
-static m4x3f menu_cam, menu_cam_inv;
-static float menu_opacity = 0.0f;
+#define CUTE_FILES_IMPLEMENTATION
+#include "vg/dep/randygaul/cute_files.h"
-static void menu_init(void)
+VG_STATIC mdl_context menu_model;
+VG_STATIC glmesh menu_glmesh;
+VG_STATIC m4x3f menu_mdl_mtx;
+VG_STATIC float menu_opacity = 0.0f;
+VG_STATIC float menu_input_cooldown = 0.0f;
+VG_STATIC float menu_fov_target = 97.0f;
+VG_STATIC v2f menu_extra_angles;
+
+VG_STATIC int cl_menu = 0,
+ cl_menu_go_away = 0;
+
+VG_STATIC int menu_enabled(void){ return cl_menu; }
+
+VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" };
+
+vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST };
+
+VG_STATIC struct input_binding input_menu_h,
+ input_menu_v,
+ input_menu_press,
+ input_menu_back,
+ input_menu_toggle,
+ input_menu_toggle_kbm;
+
+VG_STATIC void menu_btn_quit( int event );
+VG_STATIC void menu_btn_skater( int event );
+VG_STATIC void menu_btn_fuckoff( int event );
+VG_STATIC void menu_btn_reset( int event );
+VG_STATIC void menu_btn_map( int event );
+VG_STATIC void menu_btn_settings( int event );
+
+VG_STATIC mdl_node *menu_pnode_fov_slider,
+ *menu_pnode_fov_min,
+ *menu_pnode_fov_max;
+
+struct
+{
+ /* state */
+ int loc;
+ u32 page;
+
+ /* map browser */
+ struct menu_map_file
+ {
+ char name[ 64 ];
+ }
+ maps_list[ 16 ];
+
+ int selected_map,
+ map_count;
+}
+VG_STATIC game_menu;
+
+enum menu_page
+{
+ k_menu_page_main = 0x1,
+ k_menu_page_skater = 0x2,
+ k_menu_page_quit = 0x4,
+ k_menu_page_settings = 0x8,
+ k_menu_page_map = 0x10
+};
+
+VG_STATIC int menu_vis( int group_mask )
+{
+ if( group_mask & game_menu.page )
+ return 1;
+ else
+ return 0;
+}
+
+VG_STATIC int menu_controller( int ctr )
+{
+ if( (game_menu.page & (k_menu_page_main|k_menu_page_settings))
+ && (ctr == menu_display_controller) )
+ return 1;
+ return 0;
+}
+
+VG_STATIC int menu_controller_inf( int ctr )
+{
+ if( (game_menu.page & k_menu_page_settings) && (ctr == menu_display_controller) )
+ return 1;
+ return 0;
+}
+
+struct menu_button
+{
+ const char *name;
+
+ int (*fn_visibility)( int user );
+ int user;
+
+ void (*fn_press)( int event );
+
+ const char *ll,
+ *lu,
+ *lr,
+ *ld;
+
+ mdl_node *pnode;
+ float falpha, fsize;
+}
+VG_STATIC menu_buttons[] =
+{
+{
+ "text_quit", menu_vis, k_menu_page_main|k_menu_page_quit,
+ .fn_press = menu_btn_quit,
+ .ld="text_reset", .lr="text_settings", .ll="text_map"
+},
+ {
+ "text_quitty", menu_vis, k_menu_page_quit
+ },
+ {
+ "text_yes", menu_vis, k_menu_page_quit,
+ .fn_press = menu_btn_fuckoff
+ },
+{
+ "text_reset", menu_vis, k_menu_page_main,
+ .fn_press = menu_btn_reset,
+ .lu="text_quit", .ld="text_skater", .ll="text_map", .lr="text_settings"
+},
+{
+ "text_skater", menu_vis, k_menu_page_main|k_menu_page_skater,
+ .fn_press = menu_btn_skater,
+ .lu="text_reset", .ll="text_map", .lr="text_settings"
+},
+{
+ "text_map", menu_vis, k_menu_page_main,
+ .fn_press = menu_btn_map,
+ .lr="text_skater"
+},
+{
+ "text_settings", menu_vis, k_menu_page_main|k_menu_page_settings,
+ .fn_press = menu_btn_settings,
+ .ll="text_skater"
+},
+{
+ "skater_left", menu_vis, k_menu_page_skater
+},
+{
+ "skater_right", menu_vis, k_menu_page_skater
+},
+
+{ "fov_slider", menu_vis, k_menu_page_settings },
+{ "fov_info", menu_vis, k_menu_page_settings },
+
+{ "ctr_xbox", menu_controller_inf, k_menu_controller_type_xbox, },
+{ "ctr_xbox_text", menu_controller_inf, k_menu_controller_type_xbox },
+{ "ctr_steam", menu_controller_inf, k_menu_controller_type_steam },
+{ "ctr_steam_text", menu_controller_inf, k_menu_controller_type_steam },
+{ "ctr_deck", menu_controller_inf, k_menu_controller_type_steam_deck },
+{ "ctr_deck_text", menu_controller_inf, k_menu_controller_type_steam_deck },
+{ "ctr_ps", menu_controller_inf, k_menu_controller_type_playstation },
+{ "ctr_ps_text", menu_controller_inf, k_menu_controller_type_playstation },
+{ "ctr_kbm", menu_controller_inf, k_menu_controller_type_keyboard },
+{ "ctr_kbm_text", menu_controller_inf, k_menu_controller_type_keyboard },
+{
+ "text_paused", menu_vis, k_menu_page_main
+},
+};
+
+VG_STATIC int menu_get_loc( const char *loc )
+{
+ for( int i=0; i<vg_list_size(menu_buttons); i++ )
+ if( !strcmp( menu_buttons[i].name, loc ) )
+ return i;
+
+ assert(0);
+ return 0;
+}
+
+VG_STATIC void menu_btn_reset( int event )
{
- menu_model = mdl_load( "models/rs_menu.mdl" );
+ reset_player(0,NULL);
+ world_routes_clear();
+
+ cl_menu_go_away = 1;
+ game_menu.page = 0;
+}
- if( !menu_model )
- vg_fatal_exit_loop( "No menu model" );
+VG_STATIC void menu_btn_fuckoff( int event )
+{
+ glfwSetWindowShouldClose( vg.window, 1 );
+}
+
+VG_STATIC void menu_btn_quit( int event )
+{
+ game_menu.page = k_menu_page_quit;
+ game_menu.loc = menu_get_loc( "text_yes" );
+}
+
+VG_STATIC void menu_btn_settings( int event )
+{
+ game_menu.page = k_menu_page_settings;
+ game_menu.loc = menu_get_loc( "fov_slider" );
+}
+
+VG_STATIC void menu_btn_skater( int event )
+{
+ game_menu.page = k_menu_page_skater;
+}
+
+VG_STATIC void menu_btn_map( int event )
+{
+ game_menu.page = k_menu_page_map;
+ game_menu.map_count = 0;
+ game_menu.selected_map = 0;
+
+ cf_dir_t dir;
+ cf_dir_open( &dir, "maps" );
+
+ while( dir.has_next )
+ {
+ cf_file_t file;
+ cf_read_file( &dir, &file );
+
+ if( file.is_reg )
+ {
+ struct menu_map_file *mf = &game_menu.maps_list[ game_menu.map_count ];
+
+ vg_strncpy( file.name, mf->name,
+ vg_list_size(game_menu.maps_list[0].name)-1 );
+
+ game_menu.map_count ++;
+ if( game_menu.map_count == vg_list_size(game_menu.maps_list) )
+ break;
+ }
+
+ cf_dir_next( &dir );
+ }
+
+ cf_dir_close(&dir);
+}
+
+VG_STATIC void menu_crap_ui(void)
+{
+ if( cl_menu && (game_menu.page == k_menu_page_map) )
+ {
+ ui_rect box;
+ box[0] = vg.window_x/2 - 150;
+ box[1] = vg.window_y/2 - 300;
+ box[2] = 300;
+ box[3] = 600;
+
+ ui_fill_rect( box, 0xa0000000 );
+
+ if( game_menu.map_count == 0 )
+ {
+ ui_text( (ui_rect){ vg.window_x/2, box[1]+8, 0,0 }, "No maps found", 1,
+ k_text_align_center );
+ }
+ else
+ {
+ ui_rect_pad( box, 4 );
+ box[3] = 16;
+
+ for( int i=0; i<game_menu.map_count; i++ )
+ {
+ struct menu_map_file *mf = &game_menu.maps_list[ i ];
+
+ ui_fill_rect( box, game_menu.selected_map == i? 0xa0ffffff:
+ 0xa0808080 );
+ ui_text( (ui_rect){ vg.window_x/2, box[1]+2, 0,0 },
+ mf->name, 1, k_text_align_center );
+ box[1] += 16+4;
+ }
+ }
+ }
+}
+
+VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg )
+{
+ GameOverlayActivated_t *inf = (GameOverlayActivated_t *)msg->m_pubParam;
+ vg_info( "Steam game overlay activated; pausing\n" );
+
+ if( inf->m_bActive )
+ {
+ cl_menu = 1;
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_skater" );
+ }
+}
+
+VG_STATIC void menu_init(void)
+{
+ vg_create_unnamed_input( &input_menu_h, k_input_type_axis );
+ vg_create_unnamed_input( &input_menu_v, k_input_type_axis );
+ vg_create_unnamed_input( &input_menu_back, k_input_type_button );
+ vg_create_unnamed_input( &input_menu_press, k_input_type_button );
+ vg_create_unnamed_input( &input_menu_toggle, k_input_type_button );
+ vg_create_unnamed_input( &input_menu_toggle_kbm, k_input_type_button );
+
+ vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" );
+ vg_apply_bind_str( &input_menu_h, "+", "right" );
+ vg_apply_bind_str( &input_menu_h, "-", "left" );
+ vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" );
+ vg_apply_bind_str( &input_menu_v, "+", "up" );
+ vg_apply_bind_str( &input_menu_v, "-", "down" );
+ vg_apply_bind_str( &input_menu_press, "", "gp-a" );
+ vg_apply_bind_str( &input_menu_press, "", "\2enter" );
+ vg_apply_bind_str( &input_menu_back, "", "gp-b" );
+ vg_apply_bind_str( &input_menu_back, "", "\2escape" );
+ vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" );
+ vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" );
+
+ vg_linear_clear( vg_mem.scratch );
+
+ mdl_open( &menu_model, "models/rs_menu.mdl" );
+ mdl_load_metadata( &menu_model, vg_mem.rtmemory );
+ mdl_load_mesh_data( &menu_model, vg_mem.scratch );
+ mdl_invert_uv_coordinates( &menu_model );
+ mdl_close( &menu_model );
vg_acquire_thread_sync();
- mdl_unpack_glmesh( menu_model, &menu_glmesh );
+ {
+ mdl_unpack_glmesh( &menu_model, &menu_glmesh );
+ vg_tex2d_init( (vg_tex2d *[]){ &tex_menu }, 1 );
+ }
vg_release_thread_sync();
+ for( int i=0; i<vg_list_size(menu_buttons); i++ )
+ {
+ struct menu_button *btn = &menu_buttons[i];
+ btn->pnode = mdl_node_from_name( &menu_model, btn->name );
+
+ if( !btn->pnode )
+ vg_fatal_exit_loop( "Menu programming error" );
+ }
+
+ menu_pnode_fov_max = mdl_node_from_name( &menu_model, "fov_slider_max" );
+ menu_pnode_fov_min = mdl_node_from_name( &menu_model, "fov_slider_min" );
+ menu_pnode_fov_slider = mdl_node_from_name( &menu_model, "fov_slider" );
+
shader_menu_register();
+
+#ifdef SR_NETWORKED
+ steam_register_callback( k_iGameOverlayActivated, steam_on_game_overlay );
+#endif
}
-static void menu_update( int enabled )
+VG_STATIC void menu_run_directional(void)
{
- static int enabled_last = 0;
+ struct menu_button *btn = &menu_buttons[ game_menu.loc ];
+
+ if( vg_input_button_down( &input_menu_press ) )
+ {
+ if( btn->fn_press )
+ {
+ audio_lock();
+ audio_play_oneshot( &audio_ui[0], 1.0f );
+ audio_unlock();
+
+ btn->fn_press( 1 );
+ return;
+ }
+ }
- if( enabled && !enabled_last )
+ if( menu_input_cooldown <= 0.0f )
{
- v3_copy( player.camera[3], menu_cam_pos );
- m3x3_q( player.camera, menu_cam_q );
+ v2f dir = { input_menu_h.axis.value,
+ -input_menu_v.axis.value };
- if( player.phys.on_board )
+ if( v2_length2( dir ) > 0.8f*0.8f )
{
- v4f r90;
- q_axis_angle( r90, player.phys.rb.up, VG_PIf*-0.5f );
- q_mul( r90, player.phys.rb.q, menu_target_cam_q );
- m4x3_mulv( player.phys.rb.to_world, (v3f){-1.0f,1.6f,0.0f},
- menu_target_cam_pos );
+ const char *link = NULL;
+
+ if( fabsf(dir[0]) > fabsf(dir[1]) )
+ {
+ if( dir[0] > 0.0f ) link = btn->lr;
+ else link = btn->ll;
+ }
+ else
+ {
+ if( dir[1] > 0.0f ) link = btn->ld;
+ else link = btn->lu;
+ }
+
+ if( link )
+ {
+ game_menu.loc = menu_get_loc( link );
+ menu_input_cooldown = 0.25f;
+ }
+ }
+ }
+}
+
+VG_STATIC int menu_page_should_backout(void)
+{
+ return vg_input_button_down( &input_menu_back );
+}
+
+VG_STATIC void menu_close(void)
+{
+ cl_menu_go_away = 1;
+ game_menu.page = 0;
+ game_menu.loc = menu_get_loc( "text_skater" );
+}
+
+VG_STATIC void menu_page_main(void)
+{
+ if( menu_page_should_backout() )
+ {
+ menu_close();
+ return;
+ }
+
+ menu_fov_target = 112.0f;
+ menu_run_directional();
+}
+
+VG_STATIC void menu_page_map(void)
+{
+ if( menu_page_should_backout() )
+ {
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_map" );
+ }
+
+ if( game_menu.map_count > 0 )
+ {
+ float v = input_menu_v.axis.value;
+ if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) )
+ {
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[4], 1.0f );
+ audio_unlock();
+
+ if( v < 0.0f )
+ {
+ game_menu.selected_map --;
+
+ if( game_menu.selected_map < 0 )
+ game_menu.selected_map = game_menu.map_count-1;
+
+ menu_input_cooldown = 0.25f;
+ }
+ else
+ {
+ game_menu.selected_map ++;
+
+ if( game_menu.selected_map >= game_menu.map_count )
+ game_menu.selected_map = 0;
+
+ menu_input_cooldown = 0.25f;
+ }
+ }
+
+ if( vg_input_button_down( &input_menu_press ) )
+ {
+ /* load map */
+ char temp[256];
+ strcpy( temp, "maps/" );
+ strcat( temp, game_menu.maps_list[game_menu.selected_map].name );
+
+ world_change_world( 1, (const char *[]){ temp } );
+ menu_close();
+ }
+ }
+
+ menu_fov_target = 80.0f;
+}
+
+VG_STATIC void menu_page_quit(void)
+{
+ if( menu_page_should_backout() )
+ {
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_quit" );
+ }
+
+ menu_fov_target = 90.0f;
+ menu_run_directional();
+}
+
+VG_STATIC void menu_page_skater(void)
+{
+ float h = input_menu_h.axis.value;
+ menu_fov_target = 97.0f;
+
+ if( menu_page_should_backout() )
+ {
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_skater" );
+ return;
+ }
+
+ if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) )
+ {
+ audio_lock();
+ audio_play_oneshot( &audio_rewind[4], 1.0f );
+ audio_unlock();
+
+ if( h < 0.0f )
+ {
+ cl_playermdl_id --;
+ if( cl_playermdl_id < 0 )
+ cl_playermdl_id = 2;
+
+ int li = menu_get_loc( "skater_left" );
+
+ menu_buttons[li].fsize = 0.4f;
+ menu_buttons[li].falpha = 1.0f;
+
+ menu_input_cooldown = 0.25f;
+ }
+ else
+ {
+ cl_playermdl_id ++;
+ if( cl_playermdl_id > 2 )
+ cl_playermdl_id = 0;
+
+ int ri = menu_get_loc( "skater_left" );
+
+ menu_buttons[ri].fsize = 0.4f;
+ menu_buttons[ri].falpha = 1.0f;
+
+ menu_input_cooldown = 0.25f;
+ }
+ }
+}
+
+VG_STATIC void menu_page_settings(void)
+{
+ float h = input_menu_h.axis.value;
+ if( fabsf(h) > 0.04f )
+ g_fov_option += h * vg.frame_delta;
+ g_fov_option = vg_clampf( g_fov_option, 0.0f, 1.0f );
+
+ v3_lerp( menu_pnode_fov_min->co, menu_pnode_fov_max->co, g_fov_option,
+ menu_pnode_fov_slider->co );
+
+ menu_fov_target = vg_lerpf( 97.0f, 135.0f, g_fov_option ) * 0.8f;
+
+ if( menu_page_should_backout() )
+ {
+ game_menu.page = k_menu_page_main;
+ game_menu.loc = menu_get_loc( "text_settings" );
+ return;
+ }
+}
+
+VG_STATIC void menu_update(void)
+{
+ vg_input_update( 1, &input_menu_h );
+ vg_input_update( 1, &input_menu_v );
+ vg_input_update( 1, &input_menu_back );
+ vg_input_update( 1, &input_menu_press );
+ vg_input_update( 1, &input_menu_toggle );
+ vg_input_update( 1, &input_menu_toggle_kbm );
+
+ int toggle_gp = vg_input_button_down( &input_menu_toggle ),
+ toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ),
+ wait_for_a_sec = 0;
+
+ if( toggle_gp || toggle_kb )
+ {
+ if( cl_menu )
+ {
+ if( toggle_gp )
+ {
+ menu_close();
+ }
}
else
{
- v4f r180;
- q_axis_angle( r180, player.phys.rb.up, VG_PIf );
- q_mul( r180, player.phys.rb.q, menu_target_cam_q );
- m4x3_mulv( player.phys.rb.to_world, (v3f){0.0f,1.6f,-1.0f},
- menu_target_cam_pos );
+ if( toggle_kb )
+ wait_for_a_sec = 1;
+
+ cl_menu = 1;
+ game_menu.page = 1;
}
+ }
- q_normalize( menu_target_cam_q );
- q_normalize( menu_cam_q );
- menu_opacity = 0.0f;
+ if( !wait_for_a_sec && cl_menu )
+ {
+ if( game_menu.page == k_menu_page_main )
+ menu_page_main();
+ else if( game_menu.page == k_menu_page_skater )
+ menu_page_skater();
+ else if( game_menu.page == k_menu_page_quit )
+ menu_page_quit();
+ else if( game_menu.page == k_menu_page_settings )
+ menu_page_settings();
+ else if( game_menu.page == k_menu_page_map )
+ menu_page_map();
}
- if( enabled_last && !enabled )
+ struct menu_button *btn = &menu_buttons[ game_menu.loc ];
+
+ v3f pos;
+ v2f angles;
+
+ /* Base */
{
- m3x3_q( player.camera, menu_target_cam_q );
- v3_copy( player.camera[3], menu_target_cam_pos );
+ v3f lookdir;
+ v3f *mtx = player.mdl.sk.final_mtx[player.mdl.id_head];
+ m3x3_mulv( mtx, (v3f){-1.0f,0.0f,0.0f}, lookdir );
+
+ lookdir[1] = 0.0f;
+ v3_normalize( lookdir );
+
+ v3f center_rough;
+
+ if( player.is_dead )
+ {
+ v3_copy(player.mdl.ragdoll[ player.mdl.id_hip-1 ].rb.co, center_rough);
+ }
+ else
+ {
+ v3_add( player.camera_pos, player.visual_transform[3], center_rough );
+ v3_muls( center_rough, 0.5f, center_rough );
+ }
+
+ v3_muladds( center_rough, lookdir, 1.5f, pos );
+ v3_add( (v3f){ 0.0f,0.8f,0.0f}, pos, pos );
+
+ angles[1] = 0.0f;
+ angles[0] = -atan2f( lookdir[0], lookdir[2] );
+
+ /* setup model matrix */
+ v4f qmenu_mdl;
+ q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -angles[0] );
+
+ q_m3x3( qmenu_mdl, menu_mdl_mtx );
+ v3_copy( center_rough, menu_mdl_mtx[3] );
}
- float dt = vg.time_delta * 6.0f;
+ /* Extra */
+ {
+ v3f delta;
+ v3_sub( btn->pnode->co, (v3f){ 0.0f,1.5f,-1.5f }, delta );
+ v3_normalize( delta );
- q_nlerp( menu_cam_q, menu_target_cam_q, dt, menu_cam_q );
- v3_lerp( menu_cam_pos, menu_target_cam_pos, dt, menu_cam_pos );
+ float y = atan2f( delta[0], delta[2] ),
+ p = -sinf(delta[1]),
+ dt = vg.frame_delta;
- q_m3x3( menu_cam_q, menu_cam );
- v3_copy( menu_cam_pos, menu_cam[3] );
- m4x3_invert_affine( menu_cam, menu_cam_inv );
- menu_opacity = vg_lerpf( menu_opacity, enabled, dt );
+ menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt );
+ menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt );
- enabled_last = enabled;
+ v2_muladds( angles, menu_extra_angles, 0.8f, angles );
+ angles[0] = fmodf( angles[0], VG_TAUf );
+ }
+
+ /* Update camera */
+ {
+ camera_angles[0] = vg_alerpf( camera_angles[0], angles[0], menu_opacity );
+ camera_angles[1] = vg_lerpf ( camera_angles[1], angles[1], menu_opacity );
+ v3_lerp( camera_pos, pos, menu_opacity, camera_pos );
+ camera_update();
+ }
+
+ float dt = vg.frame_delta * 6.0f;
+ menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt );
+
+ if( menu_opacity <= 0.01f )
+ {
+ cl_menu = 0;
+ cl_menu_go_away = 0;
+ }
+
+ vg.time_rate = 1.0-(double)menu_opacity;
+
+ if( cl_menu )
+ {
+ menu_input_cooldown -= vg.frame_delta;
+ }
+}
+
+/* https://iquilezles.org/articles/functions/ */
+float expSustainedImpulse( float x, float f, float k )
+{
+ float s = fmaxf(x-f,0.0f);
+ return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s));
}
-static void menu_render( m4x4f projection )
+VG_STATIC void menu_render( m4x4f projection )
{
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
shader_menu_use();
shader_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} );
shader_menu_uTexMain( 1 );
- vg_tex2d_bind( &tex_graffiti, 1 );
+ vg_tex2d_bind( &tex_menu, 1 );
shader_menu_uPv( projection );
mesh_bind( &menu_glmesh );
- m4x3_identity( mtx );
- shader_menu_uMdl( mtx );
- mesh_draw( &menu_glmesh );
+ for( int i=0; i<vg_list_size(menu_buttons); i++ )
+ {
+ struct menu_button *btn = &menu_buttons[i];
+ float talpha = i==game_menu.loc? 1.0f: 0.0f,
+ tsize0 = btn->fn_visibility( btn->user )? 1.0f: 0.0f,
+ tsize1 = i==game_menu.loc? 0.07f: 0.0f,
+ tsize = tsize0+tsize1;
+
+ btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f );
+ btn->fsize = vg_lerpf( btn->fsize, tsize, vg.frame_delta * 3.0f );
+
+ /* Colour */
+ v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f},
+ vnormal = {1.0f,1.0f,1.0f, 1.0f},
+ vcurrent;
+
+ v4_lerp( vnormal, vselected, btn->falpha, vcurrent );
+ shader_menu_uColour( vcurrent );
+ /* Create matrix */
+ m4x3f mtx_size;
+ mdl_node_transform( btn->pnode, mtx );
+ m4x3_mul( menu_mdl_mtx, mtx, mtx );
+ m4x3_identity( mtx_size );
+ m4x3_scale( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) );
+ m4x3_mul( mtx, mtx_size, mtx );
+ shader_menu_uMdl( mtx );
+
+ for( int j=0; j<btn->pnode->submesh_count; j++ )
+ {
+ mdl_submesh *sm =
+ &menu_model.submesh_buffer[ btn->pnode->submesh_start+j ];
+ mdl_draw_submesh( sm );
+ }
+ }
+
+ /*
for( int i=0; i<menu_model->node_count; i++ )
{
mdl_node *pnode = mdl_node_from_id( menu_model, i );
mdl_submesh_from_id( menu_model, pnode->submesh_start+j );
mdl_node_transform( pnode, mtx );
- m4x3_mul( player.phys.rb.to_world, mtx, mtx );
+ m4x3_mul( menu_mdl_mtx, mtx, mtx );
shader_menu_uMdl( mtx );
mdl_draw_submesh( sm );
}
}
-}
-
-static void menu_free(void *_)
-{
- mesh_free( &menu_glmesh );
+ */
}
#endif /* MENU_H */