if( set_value ){
float h = input_menu_h.axis.value;
if( fabsf(h) > 0.04f )
- *value += h * vg.frame_delta;
+ *value += h * vg.time_frame_delta;
*value = vg_clampf( *value, 0.0f, 1.0f );
}
m3x3_mul( player->basis, menu_mdl_mtx, menu_mdl_mtx );
menu_smooth_fov = vg_lerpf( menu_smooth_fov, menu_fov_target,
- vg.frame_delta * 8.2f );
+ vg.time_frame_delta * 8.2f );
}
/* Extra */
float y = atan2f( delta[0], delta[2] ),
p = -sinf(delta[1]),
- dt = vg.frame_delta;
+ dt = vg.time_frame_delta;
menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt );
menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt );
menu_camera_angles[0] = fmodf( menu_camera_angles[0], VG_TAUf );
}
- float dt = vg.frame_delta * 6.0f;
+ float dt = vg.time_frame_delta * 6.0f;
menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt );
if( menu_opacity <= 0.01f ){
vg.time_rate = 1.0-(double)menu_opacity;
if( cl_menu ){
- menu_input_cooldown -= vg.frame_delta;
+ menu_input_cooldown -= vg.time_frame_delta;
}
}
tsize1 = i==game_menu.loc? 0.07f: 0.0f,
tsize = tsize0+tsize1;
- btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f );
- btn->fsize = vg_lerpf( btn->fsize, tsize, vg.frame_delta * 7.0f );
+ btn->falpha = vg_lerpf( btn->falpha, talpha, vg.time_frame_delta * 14.0f);
+ btn->fsize = vg_lerpf( btn->fsize, tsize, vg.time_frame_delta * 7.0f );
/* Colour */
v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f},