#include "shaders/standard.h"
#include "shaders/unlit.h"
-#ifndef VG_RELEASE
#include "physics_test.h"
-#endif
void vg_register(void)
{
int main( int argc, char *argv[] )
{
- vg_init( argc, argv, "CARBE" );
+ vg_init( argc, argv, "Voyager Game Engine" );
}
static int playermodel( int argc, char const *argv[] )