reworked lighting uniforms
[carveJwlIkooP6JGAAIwe30JlM.git] / main.c
diff --git a/main.c b/main.c
index b80a1a20527f7c2bfd99f5390d93a30ed12122b3..ba6f384ca48debf596103cdfce8fc4c24c3866f0 100644 (file)
--- a/main.c
+++ b/main.c
@@ -40,9 +40,10 @@ void vg_register(void)
 {
    shader_blit_register();
    shader_standard_register();
+   shader_vblend_register();
    shader_unlit_register();
 
-   terrain_register();
+   world_register();
    character_register();
    water_register();
    gate_register();
@@ -52,7 +53,7 @@ static void init_other(void)
 {
    render_init();
    gate_init();
-   terrain_init();
+   world_init();
    character_init();
    audio_init();
 }