whole
[carveJwlIkooP6JGAAIwe30JlM.git] / main.c
diff --git a/main.c b/main.c
index 4610d5288ff09b88247b14901aaa440b13e6bad7..b46f3771b5a565abba28504e852f745fe97f5bfc 100644 (file)
--- a/main.c
+++ b/main.c
@@ -18,9 +18,10 @@ static int debugview = 0;
 static int sv_debugcam = 0;
 static int lightedit = 0;
 static int sv_scene = 0;
+static int cl_ui = 1;
 
 /* Components */
-#define SR_NETWORKED
+//#define SR_NETWORKED
 
 /* uncomment this to run the game without any graphics being drawn */
 //#define SR_NETWORK_TEST
@@ -28,17 +29,16 @@ static int sv_scene = 0;
 #include "steam.h"
 #include "network.h"
 
-#include "road.h"
+#include "model.h"
+//#include "road.h"
 #include "scene.h"
-#include "ik.h"
+//#include "ik.h"
 #include "audio.h"
-#include "terrain.h"
-#include "character.h"
+//#include "terrain.h"
+//#include "character.h"
 #include "ragdoll.h"
 #include "rigidbody.h"
 #include "render.h"
-#include "gate.h"
-#include "water.h"
 #include "world.h"
 #include "player.h"
 
@@ -47,6 +47,10 @@ static int sv_scene = 0;
 #include "shaders/unlit.h"
 
 #include "physics_test.h"
+#include "anim_test.h"
+
+#include "gate.h"
+#include "water.h"
 
 void vg_register(void)
 {
@@ -119,6 +123,14 @@ void vg_start(void)
       .persistent = 1
    });
 
+   vg_convar_push( (struct vg_convar){
+      .name = "fcs",
+      .data = &fc_speed,
+      .data_type = k_convar_dtype_f32,
+      .opt_f32 = { .clamp = 0 },
+      .persistent = 1
+   });
+
    vg_convar_push( (struct vg_convar){
       .name = "ledit",
       .data = &lightedit,
@@ -127,6 +139,14 @@ void vg_start(void)
       .persistent = 1
    });
 
+   vg_convar_push( (struct vg_convar){
+      .name = "cl_ui",
+      .data = &cl_ui,
+      .data_type = k_convar_dtype_i32,
+      .opt_i32 = { .min=0, .max=1, .clamp=1 },
+      .persistent = 1
+   });
+
    vg_convar_push( (struct vg_convar){
       .name = "walk_speed",
       .data = &k_walkspeed,
@@ -135,6 +155,22 @@ void vg_start(void)
       .persistent = 1
    });
 
+   vg_convar_push( (struct vg_convar){
+      .name = "run_speed",
+      .data = &k_runspeed,
+      .data_type = k_convar_dtype_f32,
+      .opt_f32 = { .clamp = 0 },
+      .persistent = 1
+   });
+
+   vg_convar_push( (struct vg_convar){
+      .name = "walk_accel",
+      .data = &k_walk_accel,
+      .data_type = k_convar_dtype_f32,
+      .opt_f32 = { .clamp = 0 },
+      .persistent = 1
+   });
+
    vg_convar_push( (struct vg_convar){
       .name = "dt",
       .data = &ktimestep,
@@ -176,7 +212,7 @@ void vg_start(void)
 
    if( sv_scene == 0 )
    {
-      character_load( &player.mdl, "ch_default" );
+      character_load( &player.mdl, "ch_new" );
       character_init_ragdoll( &player.mdl );
 
       world_load();
@@ -186,12 +222,14 @@ void vg_start(void)
 
       network_init();
    }
-   else
+   else if( sv_scene == 1 )
    {
       physics_test_start();
    }
-
-   world_routes_ui_newseg( 0, 0.0f );
+   else if( sv_scene == 2 )
+   {
+      anim_test_start();
+   }
 }
 
 void vg_free(void)
@@ -223,6 +261,10 @@ void vg_update(void)
    {
       physics_test_update();
    }
+   else if( sv_scene == 2 )
+   {
+      anim_test_update();
+   }
 }
 
 static void vg_framebuffer_resize( int w, int h )
@@ -248,7 +290,7 @@ static void render_main_game(void)
    m4x4f world_4x4;
    m4x3_expand( player.camera_inverse, world_4x4 );
 
-   gpipeline.fov = freecam? 60.0f: 135.0f; /* 120 */
+   gpipeline.fov = freecam? 60.0f: 125.0f; /* 120 */
    m4x4_projection( vg_pv, gpipeline.fov, 
          (float)vg_window_x / (float)vg_window_y, 
          0.02f, 2100.0f );
@@ -260,8 +302,12 @@ static void render_main_game(void)
    /* 
     * Draw world
     */
+
+   int draw_solid = player.is_dead | freecam;
    
    render_world( vg_pv, player.camera );
+   if( draw_solid )
+      draw_player();
    render_water_texture( player.camera );
 
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
@@ -287,14 +333,14 @@ static void render_main_game(void)
    else
       glClear( GL_COLOR_BUFFER_BIT );
    
-   if( !player.is_dead )
+   if( !draw_solid )
    {
       m4x4_projection( vg_pv, gpipeline.fov, 
             (float)vg_window_x / (float)vg_window_y, 
-            0.04f, 600.0f );
+            0.01f, 600.0f );
       m4x4_mul( vg_pv, world_4x4, vg_pv );
+      draw_player();
    }
-   draw_player();
 
    /* Draw back in the background
     *
@@ -340,6 +386,10 @@ void vg_render(void)
    {
       physics_test_render();
    }
+   else if( sv_scene == 2 )
+   {
+      anim_test_render( &tex_characters );
+   }
 #endif
 }
 
@@ -427,13 +477,21 @@ void vg_ui(void)
 
       render_update_lighting_ub();
    }
+   
+   //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
+   if( cl_ui )
+   {
+      render_world_routes_ui();
+   }
+   //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
 
+#if 0
    static double last_b_press = 0.0;
 
    double localtime = vg_time - last_b_press;
 
    world_routes_ui_updatetime( 0, localtime );
-   world_routes_ui_draw( 0 );
+   world_routes_ui_draw( 0, (v4f){ 1.0f,0.0f,1.0f,1.0f}, 9.0f );
 
    if( glfwGetKey(vg_window,GLFW_KEY_B) )
       world_routes_ui_notch( 0, localtime );
@@ -442,7 +500,7 @@ void vg_ui(void)
       if( glfwGetKey(vg_window,GLFW_KEY_N) )
       {
          last_b_press = vg_time;
-         world_routes_ui_newseg( 0, localtime );
+         world_routes_ui_newseg( 0 );
       }
 
    static double last_m_press;
@@ -450,6 +508,12 @@ void vg_ui(void)
       if( glfwGetKey( vg_window, GLFW_KEY_M) )
       {
          last_m_press = vg_time;
-         world_routes_ui_popfirst(0);
+
+         vg_info( "start: %u\n",world.routes.routes[0].ui.segment_count );
+         for( int i=0; i<world.routes.routes[0].ui.segment_count; i++ )
+            world_routes_ui_popfirst(0);
+
+         vg_info( "new: %u\n",world.routes.routes[0].ui.segment_count );
       }
+#endif
 }