refactor build system
[carveJwlIkooP6JGAAIwe30JlM.git] / main.c
diff --git a/main.c b/main.c
index a2a1f3a8a1151ec18293cbdbac7fb6e1e1dc28b9..a747e6fc2caea0a1edc144c29de32b0538ef3a1d 100644 (file)
--- a/main.c
+++ b/main.c
@@ -166,7 +166,7 @@ void vg_start(void)
 
    if( sv_scene == 0 )
    {
-      character_load( &player.mdl, "ch_outlaw" );
+      character_load( &player.mdl, "ch_default" );
       character_init_ragdoll( &player.mdl );
 
       world_load();
@@ -231,7 +231,7 @@ static void render_main_game(void)
    gpipeline.fov = freecam? 60.0f: 135.0f; /* 120 */
    m4x4_projection( vg_pv, gpipeline.fov, 
          (float)vg_window_x / (float)vg_window_y, 
-         0.1f, 2100.0f );
+         0.02f, 2100.0f );
 
    m4x4_mul( vg_pv, world_4x4, vg_pv );