update model format
[carveJwlIkooP6JGAAIwe30JlM.git] / main.c
diff --git a/main.c b/main.c
index 535205c3837715d93cf112a91c91a6ddd0e9a42c..8c1ddef2811b537bcbec692426b676fa8f056ec7 100644 (file)
--- a/main.c
+++ b/main.c
@@ -20,7 +20,7 @@ static int lightedit = 0;
 static int sv_scene = 0;
 
 /* Components */
-#define SR_NETWORKED
+//#define SR_NETWORKED
 
 /* uncomment this to run the game without any graphics being drawn */
 //#define SR_NETWORK_TEST
@@ -119,6 +119,14 @@ void vg_start(void)
       .persistent = 1
    });
 
+   vg_convar_push( (struct vg_convar){
+      .name = "fcs",
+      .data = &fc_speed,
+      .data_type = k_convar_dtype_f32,
+      .opt_f32 = { .clamp = 0 },
+      .persistent = 1
+   });
+
    vg_convar_push( (struct vg_convar){
       .name = "ledit",
       .data = &lightedit,
@@ -290,7 +298,7 @@ static void render_main_game(void)
    {
       m4x4_projection( vg_pv, gpipeline.fov, 
             (float)vg_window_x / (float)vg_window_y, 
-            0.04f, 600.0f );
+            0.01f, 600.0f );
       m4x4_mul( vg_pv, world_4x4, vg_pv );
    }
    draw_player();