static int debugview = 0;
static int sv_debugcam = 0;
static int lightedit = 0;
-static int sv_scene = 0;
+static int sv_scene = 2;
/* Components */
//#define SR_NETWORKED
#include "shaders/unlit.h"
#include "physics_test.h"
+#include "anim_test.h"
void vg_register(void)
{
shader_standard_register();
shader_vblend_register();
shader_unlit_register();
+ shader_viewchar_register();
world_register();
character_register();
network_init();
}
- else
+ else if( sv_scene == 1 )
{
physics_test_start();
}
-
+ else if( sv_scene == 2 )
+ {
+ anim_test_start();
+ }
}
void vg_free(void)
{
physics_test_update();
}
+ else if( sv_scene == 2 )
+ {
+ anim_test_update();
+ }
}
static void vg_framebuffer_resize( int w, int h )
{
physics_test_render();
}
+ else if( sv_scene == 2 )
+ {
+ anim_test_render( &tex_pallet );
+ }
#endif
}