audio occlusion
[carveJwlIkooP6JGAAIwe30JlM.git] / main.c
diff --git a/main.c b/main.c
index b46f3771b5a565abba28504e852f745fe97f5bfc..266e080803cc4b50190e795b33eb39854151d0cd 100644 (file)
--- a/main.c
+++ b/main.c
@@ -171,6 +171,22 @@ void vg_start(void)
       .persistent = 1
    });
 
+   vg_convar_push( (struct vg_convar){
+      .name = "rd_floaty",
+      .data = &k_ragdoll_floatyiness,
+      .data_type = k_convar_dtype_f32,
+      .opt_f32 = { .clamp = 0 },
+      .persistent = 1
+   });
+
+   vg_convar_push( (struct vg_convar){
+      .name = "rd_floatd",
+      .data = &k_ragdoll_floatydrag,
+      .data_type = k_convar_dtype_f32,
+      .opt_f32 = { .clamp = 0 },
+      .persistent = 1
+   });
+
    vg_convar_push( (struct vg_convar){
       .name = "dt",
       .data = &ktimestep,
@@ -484,6 +500,8 @@ void vg_ui(void)
       render_world_routes_ui();
    }
    //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+   
+   audio_debug_soundscapes();
 
 #if 0
    static double last_b_press = 0.0;