surface props
[carveJwlIkooP6JGAAIwe30JlM.git] / main.c
diff --git a/main.c b/main.c
index 119be9e0f5f62219e4f347a075ef3dd8a5d95e53..22052fa40b58a2c3def75e8ccd7c683ceeb8fb39 100644 (file)
--- a/main.c
+++ b/main.c
@@ -40,26 +40,8 @@ static int cl_ui     = 1;
 
 int main( int argc, char *argv[] )
 {
-   vg_mem.use_libc_malloc = 1;
-#if 0
-   vg_prealloc_quota( 128*1024*1024 );
-   void *test_allocator = vg_create_linear_allocator( NULL, 2048 );
-
-   for( int i=0; i<8; i++ )
-   {
-      u64 *items = vg_linear_alloc( test_allocator, sizeof(u64) );
-      items = vg_linear_extend( test_allocator, items, sizeof(u64));
-      items[0] = 43;
-      items[1] = 12445;
-
-      vg_info( "%lu %lu\n", items[0], items[1] );
-   }
-   
-   vg_linear_clear( test_allocator );
-   return 0;
-#endif
-
-   vg_prealloc_quota( 128*1024*1024 );
+   vg_mem.use_libc_malloc = 0;
+   vg_set_mem_quota( 128*1024*1024 );
    vg_enter( argc, argv, "Voyager Game Engine" ); 
 }
 
@@ -109,9 +91,10 @@ VG_STATIC void vg_load(void)
 
    vg_bake_shaders();
    vg_loader_highwater( audio_init, audio_free, NULL );
+   world_audio_init();
 
    /* 'systems' are completely loaded now */
-   strcpy( world.world_name, "models/mp_test.mdl" );
+   strcpy( world.world_name, "models/mp_dev.mdl" );
    world_load();
    vg_console_load_autos();
 }