/*
- * Copyright (C) Mount0 Software, Harry Godden - All Rights Reserved
+ * Copyright 2021-2022 (C) Mount0 Software, Harry Godden - All Rights Reserved
+ *
+ * module.h structure definitions
+ * module_submodule.h implementation
+ * module_submodule_2.h
*/
#include "common.h"
shader_vblend_register();
shader_unlit_register();
+ player_register();
world_register();
- character_register();
water_register();
gate_register();
}
render_init();
gate_init();
world_init();
- character_init();
audio_init();
}
glmesh old_mesh = player.mdl.mesh;
- if( character_load( &player.mdl, argv[0] ) )
+ if( player_load_model( argv[0] ) )
mesh_free( &old_mesh );
return 1;
if( sv_scene == 0 )
{
- character_load( &player.mdl, "ch_new" );
- character_init_ragdoll( &player.mdl );
+ player_load_model( "ch_new" );
world_load();