stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / main.c
diff --git a/main.c b/main.c
index 2ae90c83a42ec35dcc8baf079723951e1745353b..024b15e1d305e01c70ece3b0782f198361ff0edb 100644 (file)
--- a/main.c
+++ b/main.c
@@ -17,7 +17,7 @@ vg_tex2d tex_water = { .path = "textures/water.qoi" };
 static int debugview = 0;
 static int sv_debugcam = 0;
 static int lightedit = 0;
-static int sv_scene = 2;
+static int sv_scene = 0;
 
 /* Components */
 //#define SR_NETWORKED
@@ -28,17 +28,16 @@ static int sv_scene = 2;
 #include "steam.h"
 #include "network.h"
 
-#include "road.h"
+#include "model.h"
+//#include "road.h"
 #include "scene.h"
-#include "ik.h"
+//#include "ik.h"
 #include "audio.h"
-#include "terrain.h"
-#include "character.h"
+//#include "terrain.h"
+//#include "character.h"
 #include "ragdoll.h"
 #include "rigidbody.h"
 #include "render.h"
-#include "gate.h"
-#include "water.h"
 #include "world.h"
 #include "player.h"
 
@@ -49,13 +48,15 @@ static int sv_scene = 2;
 #include "physics_test.h"
 #include "anim_test.h"
 
+#include "gate.h"
+#include "water.h"
+
 void vg_register(void)
 {
    shader_blit_register();
    shader_standard_register();
    shader_vblend_register();
    shader_unlit_register();
-   shader_viewchar_register();
 
    world_register();
    character_register();
@@ -186,7 +187,7 @@ void vg_start(void)
 
    if( sv_scene == 0 )
    {
-      character_load( &player.mdl, "ch_default" );
+      character_load( &player.mdl, "ch_new" );
       character_init_ragdoll( &player.mdl );
 
       world_load();
@@ -264,7 +265,7 @@ static void render_main_game(void)
    m4x4f world_4x4;
    m4x3_expand( player.camera_inverse, world_4x4 );
 
-   gpipeline.fov = freecam? 60.0f: 135.0f; /* 120 */
+   gpipeline.fov = freecam? 60.0f: 125.0f; /* 120 */
    m4x4_projection( vg_pv, gpipeline.fov, 
          (float)vg_window_x / (float)vg_window_y, 
          0.02f, 2100.0f );
@@ -358,7 +359,7 @@ void vg_render(void)
    }
    else if( sv_scene == 2 )
    {
-      anim_test_render( &tex_pallet );
+      anim_test_render( &tex_characters );
    }
 #endif
 }