numerous
[carveJwlIkooP6JGAAIwe30JlM.git] / main.c
diff --git a/main.c b/main.c
index 7495ff34d9b5368422934a50063a89a64c2d8cdc..c90a945622d62b46eb38cdaeaf22886999008343 100644 (file)
--- a/main.c
+++ b/main.c
@@ -334,7 +334,7 @@ static void render_main_game(void)
    render_water_surface( vg_pv, player.camera );
 
    vg_tex2d_bind( &tex_water, 1 ); /*TODO: ?*/
-   render_world_gates( vg_pv, player.camera );
+   render_world_gates( vg_pv, player.rb.co, player.camera );
    
    /* Copy the RGB of what we have into the background buffer */
    glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );