add network view for glider
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
diff --git a/input.h b/input.h
index e93409b1356fefca51248be6bebea5d7f14ff765..f957ffa211fe6fe931a74b27d053846b60d4fb6a 100644 (file)
--- a/input.h
+++ b/input.h
@@ -36,10 +36,11 @@ enum sr_bind{
    k_srbind_home,
    k_srbind_lobby,
    k_srbind_chat,
+   k_srbind_run,
    
    k_srbind_miniworld_teleport,
    k_srbind_miniworld_resume,
-
+   k_srbind_devbutton,
    k_srbind_max,
 };
 
@@ -106,6 +107,8 @@ static vg_input_op *input_button_list[] = {
 [k_srbind_sit]   = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ),
 [k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end },
+[k_srbind_run ] = (vg_input_op[]){ vg_keyboard, SDLK_LSHIFT, 
+   vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT, vg_end },
 
 [k_srbind_miniworld_resume]  = (vg_input_op[]){
    vg_keyboard, SDLK_RETURN, vg_gui_visible, 0,
@@ -116,6 +119,7 @@ static vg_input_op *input_button_list[] = {
 [k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_q, 
                                        SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
 [k_srbind_skid] = (vg_input_op[]){ vg_keyboard, SDLK_LCTRL, vg_end },
+[k_srbind_devbutton] = (vg_input_op[]){ vg_keyboard, SDLK_3, vg_end },
 [k_srbind_max]=NULL
 };
 
@@ -186,7 +190,7 @@ static srinput;
 
 static int input_filter_generic(void){
    if( srinput.state != k_input_state_enabled || 
-       vg_ui.wants_mouse || vg_console.enabled )
+       vg_ui.wants_mouse || vg_console.enabled || vg.settings_open )
       return 1;
    else 
       return 0;