k_srbind_home,
k_srbind_lobby,
k_srbind_chat,
+ k_srbind_run,
k_srbind_miniworld_teleport,
k_srbind_miniworld_resume,
-
+ k_srbind_devbutton,
k_srbind_max,
};
[k_srbind_sit] = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ),
[k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
[k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end },
+[k_srbind_run ] = (vg_input_op[]){ vg_keyboard, SDLK_LSHIFT,
+ vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT, vg_end },
[k_srbind_miniworld_resume] = (vg_input_op[]){
vg_keyboard, SDLK_RETURN, vg_gui_visible, 0,
[k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_q,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
[k_srbind_skid] = (vg_input_op[]){ vg_keyboard, SDLK_LCTRL, vg_end },
+[k_srbind_devbutton] = (vg_input_op[]){ vg_keyboard, SDLK_3, vg_end },
[k_srbind_max]=NULL
};
static int input_filter_generic(void){
if( srinput.state != k_input_state_enabled ||
- vg_ui.wants_mouse || vg_console.enabled )
+ vg_ui.wants_mouse || vg_console.enabled || vg.settings_open )
return 1;
else
return 0;