#include "vg/vg_console.h"
#include "vg/vg_input.h"
#include "vg/vg_m.h"
-#include "conf.h"
+#include "font.h"
enum sr_bind{
k_srbind_jump = 0,
k_srbind_trick0,
k_srbind_trick1,
k_srbind_trick2,
+ k_srbind_sit,
k_srbind_use,
k_srbind_reset,
+ k_srbind_dead_respawn,
k_srbind_camera,
k_srbind_mleft,
k_srbind_mright,
k_srbind_mdown,
k_srbind_mback,
k_srbind_maccept,
- k_srbind_max
+ k_srbind_mopen,
+ k_srbind_replay_play,
+ k_srbind_replay_freecam,
+ k_srbind_replay_resume,
+ k_srbind_world_left,
+ k_srbind_world_right,
+ k_srbind_home,
+ k_srbind_lobby,
+ k_srbind_chat,
+
+ k_srbind_miniworld_teleport,
+ k_srbind_miniworld_resume,
+
+ k_srbind_max,
};
-struct {
- v2f joy_steer,
- joy_grab,
- joy_look;
+enum sr_joystick{
+ k_srjoystick_steer = 0,
+ k_srjoystick_grab,
+ k_srjoystick_look,
+ k_srjoystick_max
+};
+
+enum sr_axis{
+ k_sraxis_grab = 0,
+ k_sraxis_mbrowse_h,
+ k_sraxis_mbrowse_v,
+ k_sraxis_replay_h,
+ k_sraxis_max
+};
- float axis_grab;
+#define INPUT_BASIC( KB, JS ) \
+ (vg_input_op[]){vg_keyboard, KB, vg_joy_button, JS, vg_end}
+
+static vg_input_op *input_button_list[] = {
+[k_srbind_jump] = INPUT_BASIC( SDLK_SPACE, SDL_CONTROLLER_BUTTON_A ),
+[k_srbind_push] = INPUT_BASIC( SDLK_w, SDL_CONTROLLER_BUTTON_B ),
+[k_srbind_trick0] = (vg_input_op[]){
+ vg_mouse, SDL_BUTTON_LEFT,
+ vg_joy_button, SDL_CONTROLLER_BUTTON_A, vg_end
+},
+[k_srbind_trick1] = (vg_input_op[]){
+ vg_mouse, SDL_BUTTON_RIGHT,
+ vg_joy_button, SDL_CONTROLLER_BUTTON_B, vg_end
+},
+[k_srbind_trick2] = (vg_input_op[]){
+ vg_mouse, SDL_BUTTON_LEFT, vg_mode_mul, vg_mouse, SDL_BUTTON_RIGHT,
+ vg_mode_absmax, vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end
+},
+[k_srbind_use] = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ),
+[k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
+[k_srbind_dead_respawn] =
+ INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
+[k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
+[k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
+[k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
+[k_srbind_world_left] =
+ INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
+[k_srbind_world_right] =
+ INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
+[k_srbind_home] = INPUT_BASIC( SDLK_h, SDL_CONTROLLER_BUTTON_Y ),
+[k_srbind_mup] = INPUT_BASIC( SDLK_UP, SDL_CONTROLLER_BUTTON_DPAD_UP ),
+[k_srbind_mdown] = INPUT_BASIC( SDLK_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
+[k_srbind_mback] = INPUT_BASIC( SDLK_ESCAPE, SDL_CONTROLLER_BUTTON_B ),
+[k_srbind_mopen] = INPUT_BASIC( SDLK_ESCAPE, SDL_CONTROLLER_BUTTON_START ),
+[k_srbind_maccept] = (vg_input_op[]){
+ vg_keyboard, SDLK_e, vg_gui_visible, 0,
+ vg_keyboard, SDLK_RETURN, vg_keyboard, SDLK_RETURN2,
+ vg_gui_visible, 1,
+ vg_joy_button, SDL_CONTROLLER_BUTTON_A, vg_end
+},
+[k_srbind_replay_play] = INPUT_BASIC( SDLK_g, SDL_CONTROLLER_BUTTON_X ),
+[k_srbind_replay_resume] = INPUT_BASIC( SDLK_SPACE, SDL_CONTROLLER_BUTTON_A ),
+[k_srbind_replay_freecam] = INPUT_BASIC( SDLK_f, SDL_CONTROLLER_BUTTON_Y ),
+[k_srbind_sit] = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ),
+[k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
+[k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end },
+
+[k_srbind_miniworld_resume] = (vg_input_op[]){
+ vg_keyboard, SDLK_RETURN, vg_gui_visible, 0,
+ vg_keyboard, SDLK_RETURN2,
+ vg_gui_visible, 1,
+ vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end
+},
+[k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_q,
+ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
+
+[k_srbind_max]=NULL
+};
+
+static vg_input_op *input_axis_list[] = {
+[k_sraxis_grab] = (vg_input_op[]){
+ vg_keyboard, SDLK_LSHIFT,
+ vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, vg_end
+},
+[k_sraxis_mbrowse_h] = (vg_input_op[]){
+ vg_mode_sub, vg_keyboard, SDLK_LEFT,
+ vg_mode_add, vg_keyboard, SDLK_RIGHT,
+ vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTX,
+ vg_end
+},
+[k_sraxis_mbrowse_v] = (vg_input_op[]){
+ vg_mode_add, vg_keyboard, SDLK_UP,
+ vg_mode_sub, vg_keyboard, SDLK_DOWN,
+ vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY,
+ vg_end
+},
+[k_sraxis_replay_h] = (vg_input_op[]){
+ vg_mode_add, vg_keyboard, SDLK_e,
+ vg_mode_sub, vg_keyboard, SDLK_q,
+ vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
+ vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT,
+ vg_end
+},
+[k_sraxis_max]=NULL
+};
+
+static vg_input_op *input_joy_list[] = {
+[k_srjoystick_steer] = (vg_input_op[]){
+ vg_index, 0, vg_mode_add, vg_keyboard, SDLK_d,
+ vg_mode_sub, vg_keyboard, SDLK_a,
+ vg_index, 1, vg_mode_add, vg_keyboard, SDLK_s,
+ vg_mode_sub, vg_keyboard, SDLK_w,
+ vg_mode_absmax, vg_joy_ls,
+ vg_end
+},
+[k_srjoystick_grab] = (vg_input_op[]){
+ vg_joy_rs, vg_end
+},
+[k_srjoystick_look] = (vg_input_op[]){
+ vg_joy_rs, vg_end
+},
+[k_srjoystick_max]=NULL
+};
+
+struct {
+ float axis_states[ k_sraxis_max ][2];
+ v2f joystick_states[ k_srjoystick_max ][2];
u8 button_states[ k_srbind_max ][2];
- float repeaters[4];
+
+ enum input_state {
+ k_input_state_enabled,
+ k_input_state_resume,
+ k_input_state_resuming,
+ k_input_state_pause
+ }
+ state;
}
static srinput;
-static int button_down( enum sr_bind button )
-{
- if( vg_console.enabled )
+static int input_filter_generic(void){
+ if( srinput.state != k_input_state_enabled ||
+ vg_ui.wants_mouse || vg_console.enabled )
+ return 1;
+ else
return 0;
+}
+
+static int buttons_filter_fixed(void){
+ if( input_filter_generic() )
+ return 1;
if( vg.engine_stage == k_engine_stage_update_fixed )
if( vg.fixed_iterations > 0 )
- return 0;
+ return 1;
+
+ return 0;
+}
+
+/* Rising edge of button */
+static int button_down( enum sr_bind button ){
+ if( buttons_filter_fixed() ) return 0;
if( srinput.button_states[ button ][0] &&
!srinput.button_states[ button ][1] )
return 0;
}
-static int button_up( enum sr_bind button )
-{
- if( vg_console.enabled )
- return 0;
-
- if( vg.engine_stage == k_engine_stage_update_fixed )
- if( vg.fixed_iterations > 0 )
- return 0;
+/* Falling edge of button */
+static int button_up( enum sr_bind button ){
+ if( buttons_filter_fixed() ) return 0;
if( !srinput.button_states[ button ][0] &&
srinput.button_states[ button ][1] )
return 0;
}
-static int button_press( enum sr_bind button )
-{
- if( vg_console.enabled )
+/* State of button */
+static int button_press( enum sr_bind button ){
+ if( input_filter_generic() )
return 0;
+ return
+ srinput.button_states[ button ][0];
+}
- return srinput.button_states[ button ][0];
+static void joystick_state( enum sr_joystick joystick, v2f state ){
+ if( input_filter_generic() )
+ v2_zero( state );
+ else
+ v2_copy( srinput.joystick_states[ joystick ][0], state );
}
-static void setbtn( enum sr_bind button, u8 value )
-{
- srinput.button_states[button][0] |= value;
+static float axis_state( enum sr_axis axis ){
+ if( input_filter_generic() )
+ return 0.0f;
+ else
+ return srinput.axis_states[axis][0];
}
-static void skaterift_preupdate_inputs(void)
-{
+static void skaterift_preupdate_inputs(void){
+ if( srinput.state == k_input_state_resuming )
+ srinput.state = k_input_state_enabled;
+
+ if( srinput.state == k_input_state_resume )
+ srinput.state = k_input_state_resuming;
+
for( u32 i=0; i<k_srbind_max; i++ ){
srinput.button_states[i][1] = srinput.button_states[i][0];
srinput.button_states[i][0] = 0;
}
- u32 mouse = SDL_GetMouseState(NULL,NULL),
- mouse1= (mouse & SDL_BUTTON(SDL_BUTTON_LEFT))? 1: 0,
- mouse2= (mouse & SDL_BUTTON(SDL_BUTTON_RIGHT))? 1: 0;
-
- /* button inputs
- * ------------------------------------- */
- setbtn( k_srbind_jump, vg_getkey(SDLK_SPACE) );
- setbtn( k_srbind_push, vg_getkey(SDLK_w) );
- setbtn( k_srbind_trick0, mouse1 );
- setbtn( k_srbind_trick1, mouse2 );
- setbtn( k_srbind_trick2, mouse1 & mouse2 );
- setbtn( k_srbind_use, vg_getkey(SDLK_e) );
- setbtn( k_srbind_reset, vg_getkey(SDLK_r) );
- setbtn( k_srbind_camera, vg_getkey(SDLK_c) );
- setbtn( k_srbind_mleft, vg_getkey(SDLK_LEFT) );
- setbtn( k_srbind_mright, vg_getkey(SDLK_RIGHT) );
- setbtn( k_srbind_mup, vg_getkey(SDLK_UP) );
- setbtn( k_srbind_mdown, vg_getkey(SDLK_DOWN) );
- setbtn( k_srbind_mback, vg_getkey(SDLK_ESCAPE) );
- setbtn( k_srbind_maccept, vg_getkey(SDLK_e) );
- setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN));
- setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2));
-
- /* axis
- * --------------------------------------------*/
- srinput.axis_grab = vg_getkey( SDLK_LSHIFT );
-
- v2_zero( srinput.joy_steer );
- v2_zero( srinput.joy_grab );
- v2_zero( srinput.joy_look );
-
- if( vg_getkey( SDLK_d ) ) srinput.joy_steer[0] += 1.0f;
- if( vg_getkey( SDLK_a ) ) srinput.joy_steer[0] -= 1.0f;
- if( vg_getkey( SDLK_w ) ) srinput.joy_steer[1] -= 1.0f;
- if( vg_getkey( SDLK_s ) ) srinput.joy_steer[1] += 1.0f;
-
- if( vg_input.active_controller_index != -1 ){
- struct vg_controller *controller =
- &vg_input.controllers[vg_input.active_controller_index];
-
- u32 *buttons = controller->buttons;
- setbtn( k_srbind_jump, buttons[ SDL_CONTROLLER_BUTTON_A ] );
- setbtn( k_srbind_push, buttons[ SDL_CONTROLLER_BUTTON_B ] );
- setbtn( k_srbind_trick0, buttons[ SDL_CONTROLLER_BUTTON_A ] );
- setbtn( k_srbind_trick1, buttons[ SDL_CONTROLLER_BUTTON_B ] );
- setbtn( k_srbind_trick2, buttons[ SDL_CONTROLLER_BUTTON_X ] );
- setbtn( k_srbind_use, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
- setbtn( k_srbind_reset, buttons[ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] );
- setbtn( k_srbind_camera, buttons[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ] );
- setbtn( k_srbind_mleft, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
- setbtn( k_srbind_mright, buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] );
- setbtn( k_srbind_mup, buttons[ SDL_CONTROLLER_BUTTON_DPAD_UP ] );
- setbtn( k_srbind_mdown, buttons[ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] );
-
- float *axis = controller->axises;
-
- srinput.joy_steer[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ],
- srinput.joy_steer[1] += axis[ SDL_CONTROLLER_AXIS_LEFTY ],
- srinput.joy_look[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
- srinput.joy_look[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
- srinput.joy_grab[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
- srinput.joy_grab[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
- srinput.axis_grab += vg_maxf( 0.0f,
- axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] );
-
- float lh = axis[ SDL_CONTROLLER_AXIS_LEFTX ],
- lv = axis[ SDL_CONTROLLER_AXIS_LEFTY ],
- sensitivity = 0.35f;
-
- if( lh > sensitivity ) setbtn( k_srbind_mright, 1 );
- if( lh < -sensitivity ) setbtn( k_srbind_mleft, 1 );
- if( lv > sensitivity ) setbtn( k_srbind_mup, 1 );
- if( lv < -sensitivity ) setbtn( k_srbind_mdown, 1 );
+ for( u32 i=0; i<k_srjoystick_max; i++ ){
+ v2_copy( srinput.joystick_states[i][0], srinput.joystick_states[i][1] );
+ v2_zero( srinput.joystick_states[i][0] );
+ }
+
+ for( u32 i=0; i<k_sraxis_max; i++ ){
+ srinput.axis_states[i][1] = srinput.axis_states[i][0];
+ srinput.axis_states[i][0] = 0.0f;
+ }
+
+ for( int i=0; i<k_srbind_max; i++ ){
+ vg_input_op *prog = input_button_list[i];
+ if( prog ){
+ vg_exec_input_program( k_vg_input_type_button_u8, prog,
+ &srinput.button_states[i][0] );
+ }
}
- //v2_normalize_clamp( srinput.joy_steer );
- //v2_normalize_clamp( srinput.joy_grab );
- srinput.axis_grab = vg_minf( 1.0f, srinput.axis_grab );
+ for( int i=0; i<k_sraxis_max; i++ ){
+ vg_input_op *prog = input_axis_list[i];
+ if( prog ){
+ vg_exec_input_program( k_vg_input_type_axis_f32, prog,
+ &srinput.axis_states[i][0] );
+ }
+ }
+
+ for( int i=0; i<k_srjoystick_max; i++ ){
+ vg_input_op *prog = input_joy_list[i];
+ if( prog ){
+ vg_exec_input_program( k_vg_input_type_joy_v2f, prog,
+ srinput.joystick_states[i][0] );
+ }
+ }
+
+ f32 x = srinput.axis_states[k_sraxis_mbrowse_h][0],
+ y = srinput.axis_states[k_sraxis_mbrowse_v][0],
+ sensitivity = 0.35f;
+
+ if( fabsf(x) > sensitivity ){
+ if( x > 0.0f ) srinput.button_states[k_srbind_mright][0] = 1;
+ else srinput.button_states[k_srbind_mleft][0] = 1;
+ }
+
+ if( fabsf(y) > sensitivity ){
+ if( y > 0.0f ) srinput.button_states[k_srbind_mup][0] = 1;
+ else srinput.button_states[k_srbind_mdown][0] = 1;
+ }
}
#endif /* INPUT_H */