wind rushing sound
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
diff --git a/input.h b/input.h
index e66bdc69bb5726618f6d604062cfd2930ac06014..d60fece386d84e14bfe963c832ea23719a9b4869 100644 (file)
--- a/input.h
+++ b/input.h
@@ -18,6 +18,7 @@ enum sr_bind{
    k_srbind_sit,
    k_srbind_use,
    k_srbind_reset,
+   k_srbind_dead_respawn,
    k_srbind_camera,
    k_srbind_mleft, 
    k_srbind_mright, 
@@ -77,6 +78,8 @@ static vg_input_op *input_button_list[] = {
 },
 [k_srbind_use]   = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ),
 [k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
+[k_srbind_dead_respawn] =
+   INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
 [k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
 [k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
@@ -102,8 +105,14 @@ static vg_input_op *input_button_list[] = {
 [k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end },
 
-[k_srbind_miniworld_resume]  = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_A ),
-[k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_X ),
+[k_srbind_miniworld_resume]  = (vg_input_op[]){
+   vg_keyboard, SDLK_RETURN, vg_gui_visible, 0,
+   vg_keyboard, SDLK_RETURN2,
+   vg_gui_visible, 1,
+   vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end
+},
+[k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_q, 
+                                       SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
 
 [k_srbind_max]=NULL
 };
@@ -116,13 +125,13 @@ static vg_input_op *input_axis_list[] = {
 [k_sraxis_mbrowse_h] = (vg_input_op[]){
    vg_mode_sub, vg_keyboard, SDLK_LEFT,
    vg_mode_add, vg_keyboard, SDLK_RIGHT,
-   vg_mode_absmax, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTX,
+   vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTX,
    vg_end
 },
 [k_sraxis_mbrowse_v] = (vg_input_op[]){
    vg_mode_add, vg_keyboard, SDLK_UP,
    vg_mode_sub, vg_keyboard, SDLK_DOWN,
-   vg_mode_absmax, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY,
+   vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY,
    vg_end
 },
 [k_sraxis_replay_h] = (vg_input_op[]){