more gui changes
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
diff --git a/input.h b/input.h
index c66b7fb774e4a30cfe9f4477c09da15502aa4db2..b742119bb783c915cd1fc63b1c55256ccb36a683 100644 (file)
--- a/input.h
+++ b/input.h
@@ -18,6 +18,7 @@ enum sr_bind{
    k_srbind_sit,
    k_srbind_use,
    k_srbind_reset,
+   k_srbind_dead_respawn,
    k_srbind_camera,
    k_srbind_mleft, 
    k_srbind_mright, 
@@ -77,6 +78,8 @@ static vg_input_op *input_button_list[] = {
 },
 [k_srbind_use]   = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ),
 [k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
+[k_srbind_dead_respawn] =
+   INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
 [k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
 [k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
@@ -108,7 +111,8 @@ static vg_input_op *input_button_list[] = {
    vg_gui_visible, 1,
    vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end
 },
-[k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_X ),
+[k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_q, 
+                                       SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
 
 [k_srbind_max]=NULL
 };