#include "vg/vg_console.h"
#include "vg/vg_input.h"
#include "vg/vg_m.h"
-#include "conf.h"
+#include "font.h"
enum sr_bind{
k_srbind_jump = 0,
k_srbind_trick0,
k_srbind_trick1,
k_srbind_trick2,
+ k_srbind_sit,
k_srbind_use,
k_srbind_reset,
k_srbind_camera,
k_srbind_mdown,
k_srbind_mback,
k_srbind_maccept,
- k_srbind_max
+ k_srbind_mopen,
+ k_srbind_replay_play,
+ k_srbind_replay_freecam,
+ k_srbind_replay_resume,
+ k_srbind_world_left,
+ k_srbind_world_right,
+ k_srbind_home,
+ k_srbind_max,
};
-struct {
- v2f joy_steer,
- joy_grab,
- joy_look;
+enum sr_joystick{
+ k_srjoystick_steer = 0,
+ k_srjoystick_grab,
+ k_srjoystick_look,
+ k_srjoystick_max
+};
- float axis_grab;
+enum sr_axis{
+ k_sraxis_grab = 0,
+ k_sraxis_mbrowse_h,
+ k_sraxis_mbrowse_v,
+ k_sraxis_replay_h,
+ k_sraxis_mworld_h,
+
+ k_sraxis_max
+};
+struct {
+ float axis_states[ k_sraxis_max ][2];
+ v2f joystick_states[ k_srjoystick_max ][2];
u8 button_states[ k_srbind_max ][2];
- float repeaters[4];
+ u32 enabled;
}
static srinput;
-static int button_down( enum sr_bind button )
+static const char *controller_glyphs[ SDL_CONTROLLER_BUTTON_MAX ][2] =
+{ /* xbox/generic playstation */
+ [ SDL_CONTROLLER_BUTTON_A ] = { "\x1e\x85","\x1e\x82" },
+ [ SDL_CONTROLLER_BUTTON_B ] = { "\x1e\x86","\x1e\x81" },
+ [ SDL_CONTROLLER_BUTTON_X ] = { "\x1e\x83","\x1e\x7f" },
+ [ SDL_CONTROLLER_BUTTON_Y ] = { "\x1e\x84","\x1e\x80" },
+ [ SDL_CONTROLLER_BUTTON_LEFTSTICK ] = { "\x87", "\x87" },
+ [ SDL_CONTROLLER_BUTTON_RIGHTSTICK ] = { "\x8b", "\x8b" },
+ [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] = { "\x91", "\x91" },
+ [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ]= { "\x92", "\x92" },
+ [ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] = { "\x1e\x93","\x1e\x93" },
+ [ SDL_CONTROLLER_BUTTON_DPAD_UP ] = { "\x1e\x94","\x1e\x94" },
+ [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] = { "\x1e\x95","\x1e\x95" },
+ [ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] = { "\x1e\x96","\x1e\x96" },
+ [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91", "\x91" },
+};
+
+static const char *controller_glyph( u32 sdl_index ){
+ if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 ||
+ vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 ||
+ vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 )
+ {
+ return controller_glyphs[ sdl_index ][ 1 ];
+ }
+ else if( vg_input.display_input_type ==
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
+ vg_input.display_input_type ==
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
+ vg_input.display_input_type ==
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR ||
+ vg_input.display_input_type ==
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT )
+ {
+ return NULL;
+ }
+ else
+ return controller_glyphs[ sdl_index ][ 0 ];
+}
+
+#define KEYBOARD_GLYPH( X ) "\x1f" X " "
+
+static const char *button_display_string( enum sr_bind button )
{
- if( vg_console.enabled )
- return 0;
+ const char *controller_table[ k_srbind_max ] = {
+ [k_srbind_jump] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
+ [k_srbind_push] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
+ [k_srbind_trick0] = controller_glyph( SDL_CONTROLLER_BUTTON_A ),
+ [k_srbind_trick1] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
+ [k_srbind_trick2] = controller_glyph( SDL_CONTROLLER_BUTTON_X ),
+ [k_srbind_use] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
+ [k_srbind_reset] = controller_glyph( SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
+ [k_srbind_camera] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
+ [k_srbind_mleft] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
+ [k_srbind_mright] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
+ [k_srbind_world_left] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
+ [k_srbind_world_right] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
+ [k_srbind_home] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
+ [k_srbind_mup] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP ),
+ [k_srbind_mdown] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
+ [k_srbind_mback] = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
+ [k_srbind_maccept]= controller_glyph( SDL_CONTROLLER_BUTTON_A ),
+ [k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE ),
+[k_srbind_replay_play]= controller_glyph( SDL_CONTROLLER_BUTTON_X ),
+[k_srbind_replay_freecam]=controller_glyph(SDL_CONTROLLER_BUTTON_Y ),
+[k_srbind_replay_resume]=controller_glyph( SDL_CONTROLLER_BUTTON_A ),
+ [k_srbind_sit] = controller_glyph( SDL_CONTROLLER_BUTTON_B )
+ };
+
+ const char *keyboard_table[ k_srbind_max ] = {
+ [k_srbind_jump] = "\xa1",
+ [k_srbind_push] = KEYBOARD_GLYPH( "W" ),
+ [k_srbind_trick0] = "\x99",
+ [k_srbind_trick1] = "\x9a",
+ [k_srbind_trick2] = "\x9b",
+ [k_srbind_use] = KEYBOARD_GLYPH( "E" ),
+ [k_srbind_reset] = KEYBOARD_GLYPH( "R" ),
+ [k_srbind_camera] = KEYBOARD_GLYPH( "C" ),
+ [k_srbind_mleft] = KEYBOARD_GLYPH( "\x93" ),
+ [k_srbind_mright] = KEYBOARD_GLYPH( "\x95" ),
+ [k_srbind_world_left] = KEYBOARD_GLYPH( "\x93" ),
+ [k_srbind_world_right] = KEYBOARD_GLYPH( "\x95" ),
+ [k_srbind_home] = KEYBOARD_GLYPH( "H" ),
+ [k_srbind_mup] = KEYBOARD_GLYPH( "\x94" ),
+ [k_srbind_mdown] = KEYBOARD_GLYPH( "\x96" ),
+ [k_srbind_mback] = "\xa3",
+ [k_srbind_maccept]= "\xa2",
+ [k_srbind_mopen] = "\xa3" ,
+[k_srbind_replay_play]= KEYBOARD_GLYPH( "G" ),
+[k_srbind_replay_freecam] = KEYBOARD_GLYPH( "F" ),
+[k_srbind_replay_resume]= "\xa1",
+ [k_srbind_sit] = KEYBOARD_GLYPH( "Z" )
+ };
+
+ if( vg_input.display_input_method == k_input_method_controller )
+ return controller_table[ button ];
+ else
+ return keyboard_table[ button ];
+}
+
+static const char *axis_display_string( enum sr_axis axis )
+{
+ const char *controller_table[ k_sraxis_max ] = {
+ [k_sraxis_grab] = "\x90",
+ [k_sraxis_mbrowse_h] = "\x88",
+ [k_sraxis_mbrowse_v] = "\x89",
+ [k_sraxis_replay_h] = "\x8f\x90",
+ [k_sraxis_mworld_h] = "\x93\x95"
+ };
+
+ const char *keyboard_table[ k_sraxis_max ] = {
+ [k_sraxis_grab] = "\x9e",
+ [k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
+ [k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"),
+ [k_sraxis_replay_h] = KEYBOARD_GLYPH("Q")KEYBOARD_GLYPH("E"),
+ [k_sraxis_mworld_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
+ };
+
+ if( vg_input.display_input_method == k_input_method_controller )
+ return controller_table[ axis ];
+ else
+ return keyboard_table[ axis ];
+}
+
+static const char *joystick_display_string( enum sr_joystick joystick,
+ u32 axis )
+{
+ const char *controller_table[ k_srjoystick_max ][3] = {
+ [k_srjoystick_steer] = {"\x88","\x89","\x8a"},
+ [k_srjoystick_grab] = {"\x8c","\x8d","\x8e"},
+ [k_srjoystick_look] = {"\x8c","\x8d","\x8e"}
+ };
+
+ const char *keyboard_table[ k_srjoystick_max ][3] = {
+ [k_srjoystick_steer] = {KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"), /*h*/
+ KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), /*v*/
+
+ KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D") /*hv*/
+ KEYBOARD_GLYPH("W")KEYBOARD_GLYPH("S"), },
+ [k_srjoystick_grab] = {"\xa4","\xa4","\xa4"},
+ [k_srjoystick_look] = {"\xa4","\xa4","\xa4"}
+ };
+
+ if( vg_input.display_input_method == k_input_method_controller )
+ return controller_table[ joystick ][axis];
+ else return keyboard_table[ joystick ][axis];
+}
+
+static int buttons_filter_fixed(void)
+{
+ if( !srinput.enabled ) return 1;
+ if( vg_ui.wants_mouse ) return 1;
if( vg.engine_stage == k_engine_stage_update_fixed )
if( vg.fixed_iterations > 0 )
- return 0;
+ return 1;
+
+ return 0;
+}
+
+/* Rising edge of button */
+static int button_down( enum sr_bind button )
+{
+ if( buttons_filter_fixed() ) return 0;
if( srinput.button_states[ button ][0] &&
!srinput.button_states[ button ][1] )
return 0;
}
+/* Falling edge of button */
static int button_up( enum sr_bind button )
{
- if( vg_console.enabled )
- return 0;
-
- if( vg.engine_stage == k_engine_stage_update_fixed )
- if( vg.fixed_iterations > 0 )
- return 0;
+ if( buttons_filter_fixed() ) return 0;
if( !srinput.button_states[ button ][0] &&
srinput.button_states[ button ][1] )
return 0;
}
+/* State of button */
static int button_press( enum sr_bind button )
{
- if( vg_console.enabled )
- return 0;
-
+ if( vg_ui.wants_mouse ) return 0;
return srinput.button_states[ button ][0];
}
+static void joystick_state( enum sr_joystick joystick, v2f state )
+{
+ if( vg_ui.wants_mouse )
+ v2_zero( state );
+ else
+ v2_copy( srinput.joystick_states[ joystick ][0], state );
+}
+
+static float axis_state( enum sr_axis axis ){
+ if( vg_ui.wants_mouse ) return 0.0f;
+ else return srinput.axis_states[axis][0];
+}
+
static void setbtn( enum sr_bind button, u8 value )
{
srinput.button_states[button][0] |= value;
srinput.button_states[i][0] = 0;
}
+ for( u32 i=0; i<k_srjoystick_max; i++ ){
+ v2_copy( srinput.joystick_states[i][0], srinput.joystick_states[i][1] );
+ v2_zero( srinput.joystick_states[i][0] );
+ }
+
+ for( u32 i=0; i<k_sraxis_max; i++ ){
+ srinput.axis_states[i][1] = srinput.axis_states[i][0];
+ srinput.axis_states[i][0] = 0.0f;
+ }
+
u32 mouse = SDL_GetMouseState(NULL,NULL),
mouse1= (mouse & SDL_BUTTON(SDL_BUTTON_LEFT))? 1: 0,
mouse2= (mouse & SDL_BUTTON(SDL_BUTTON_RIGHT))? 1: 0;
setbtn( k_srbind_camera, vg_getkey(SDLK_c) );
setbtn( k_srbind_mleft, vg_getkey(SDLK_LEFT) );
setbtn( k_srbind_mright, vg_getkey(SDLK_RIGHT) );
+ setbtn( k_srbind_world_left, vg_getkey(SDLK_LEFT) );
+ setbtn( k_srbind_world_right, vg_getkey(SDLK_RIGHT) );
+ setbtn( k_srbind_home, vg_getkey(SDLK_h) );
setbtn( k_srbind_mup, vg_getkey(SDLK_UP) );
setbtn( k_srbind_mdown, vg_getkey(SDLK_DOWN) );
setbtn( k_srbind_mback, vg_getkey(SDLK_ESCAPE) );
+ setbtn( k_srbind_mopen, vg_getkey(SDLK_ESCAPE) );
setbtn( k_srbind_maccept, vg_getkey(SDLK_e) );
setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN));
setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2));
+ setbtn( k_srbind_replay_play, vg_getkey(SDLK_g) );
+ setbtn( k_srbind_replay_freecam, vg_getkey(SDLK_f) );
+ setbtn( k_srbind_replay_resume, vg_getkey(SDLK_SPACE) );
+ setbtn( k_srbind_sit, vg_getkey(SDLK_z) );
/* axis
* --------------------------------------------*/
- srinput.axis_grab = vg_getkey( SDLK_LSHIFT );
+ srinput.axis_states[ k_sraxis_grab ][0] = vg_getkey( SDLK_LSHIFT );
+
+ if( vg_getkey( SDLK_e ) )
+ srinput.axis_states[ k_sraxis_replay_h ][0] += 1.0f;
+ if( vg_getkey( SDLK_q ) )
+ srinput.axis_states[ k_sraxis_replay_h ][0] -= 1.0f;
- v2_zero( srinput.joy_steer );
- v2_zero( srinput.joy_grab );
- v2_zero( srinput.joy_look );
+ if( vg_getkey( SDLK_d ) )
+ srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
+ if( vg_getkey( SDLK_a ) )
+ srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
+ if( vg_getkey( SDLK_w ) )
+ srinput.joystick_states[k_srjoystick_steer][0][1] -= 1.0f;
+ if( vg_getkey( SDLK_s ) )
+ srinput.joystick_states[k_srjoystick_steer][0][1] += 1.0f;
- if( vg_getkey( SDLK_d ) ) srinput.joy_steer[0] += 1.0f;
- if( vg_getkey( SDLK_a ) ) srinput.joy_steer[0] -= 1.0f;
- if( vg_getkey( SDLK_w ) ) srinput.joy_steer[1] -= 1.0f;
- if( vg_getkey( SDLK_s ) ) srinput.joy_steer[1] += 1.0f;
+ if( vg_getkey( SDLK_DOWN ) )
+ srinput.axis_states[ k_sraxis_mbrowse_v ][0] -= 1.0f;
+ if( vg_getkey( SDLK_UP ) )
+ srinput.axis_states[ k_sraxis_mbrowse_v ][0] += 1.0f;
+
+ if( vg_getkey( SDLK_LEFT ) ){
+ srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f;
+ srinput.axis_states[ k_sraxis_mworld_h ][0] -= 1.0f;
+ }
+ if( vg_getkey( SDLK_RIGHT ) ){
+ srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f;
+ srinput.axis_states[ k_sraxis_mworld_h ][0] += 1.0f;
+ }
- if( vg_input.active_controller_index != -1 ){
+ if( vg_input.active_controller_index >= 0 ){
struct vg_controller *controller =
&vg_input.controllers[vg_input.active_controller_index];
setbtn( k_srbind_camera, buttons[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ] );
setbtn( k_srbind_mleft, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
setbtn( k_srbind_mright, buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] );
+ setbtn( k_srbind_world_left, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
+ setbtn( k_srbind_world_right,buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ]);
+ setbtn( k_srbind_home, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
setbtn( k_srbind_mup, buttons[ SDL_CONTROLLER_BUTTON_DPAD_UP ] );
setbtn( k_srbind_mdown, buttons[ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] );
+ setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_B ] );
+ setbtn( k_srbind_maccept,buttons[ SDL_CONTROLLER_BUTTON_A ] );
+ setbtn( k_srbind_mopen, buttons[ SDL_CONTROLLER_BUTTON_START ] );
+ setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_START ] );
+ setbtn( k_srbind_replay_resume, buttons[ SDL_CONTROLLER_BUTTON_A ] );
+ setbtn( k_srbind_replay_play, buttons[ SDL_CONTROLLER_BUTTON_X ] );
+ setbtn( k_srbind_replay_freecam, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
+ setbtn( k_srbind_sit, buttons[ SDL_CONTROLLER_BUTTON_B ] );
float *axis = controller->axises;
+ float *steer = srinput.joystick_states[ k_srjoystick_steer ][0],
+ *look = srinput.joystick_states[ k_srjoystick_look ][0],
+ *grab = srinput.joystick_states[ k_srjoystick_grab ][0],
+ *axisgrab = &srinput.axis_states[ k_sraxis_grab ][0],
+ *axisbrowseh = &srinput.axis_states[ k_sraxis_mbrowse_h ][0],
+ *axisbrowsev = &srinput.axis_states[ k_sraxis_mbrowse_v ][0],
+ *axisreplayh = &srinput.axis_states[ k_sraxis_replay_h ][0];
- srinput.joy_steer[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ],
- srinput.joy_steer[1] += axis[ SDL_CONTROLLER_AXIS_LEFTY ],
- srinput.joy_look[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
- srinput.joy_look[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
- srinput.joy_grab[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
- srinput.joy_grab[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
- srinput.axis_grab += vg_maxf( 0.0f,
- axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] );
+ steer[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
+ steer[1] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
+ look[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
+ look[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
+ grab[0] += axis[ SDL_CONTROLLER_AXIS_RIGHTX ];
+ grab[1] += axis[ SDL_CONTROLLER_AXIS_RIGHTY ];
+ axisgrab[0] += vg_maxf( 0.0f, axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] );
+ axisbrowseh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
+ axisbrowsev[0] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
+ axisreplayh[0] += vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERRIGHT]);
+ axisreplayh[0] -= vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERLEFT]);
float lh = axis[ SDL_CONTROLLER_AXIS_LEFTX ],
lv = axis[ SDL_CONTROLLER_AXIS_LEFTY ],
if( lh > sensitivity ) setbtn( k_srbind_mright, 1 );
if( lh < -sensitivity ) setbtn( k_srbind_mleft, 1 );
- if( lv > sensitivity ) setbtn( k_srbind_mup, 1 );
- if( lv < -sensitivity ) setbtn( k_srbind_mdown, 1 );
+ if( lv > sensitivity ) setbtn( k_srbind_mdown, 1 );
+ if( lv < -sensitivity ) setbtn( k_srbind_mup, 1 );
}
- //v2_normalize_clamp( srinput.joy_steer );
- //v2_normalize_clamp( srinput.joy_grab );
- srinput.axis_grab = vg_minf( 1.0f, srinput.axis_grab );
+ srinput.axis_states[ k_sraxis_grab ][0] =
+ vg_minf( 1.0f, srinput.axis_states[ k_sraxis_grab ][0] );
}
#endif /* INPUT_H */