small compression
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
diff --git a/input.h b/input.h
index 4c31d00c9f8da86feb8924e7968a855fb99d0747..7e1e6aa4f0afc84f6d16197ce1af1d9344b6dcc8 100644 (file)
--- a/input.h
+++ b/input.h
@@ -15,6 +15,7 @@ enum sr_bind{
    k_srbind_trick0,
    k_srbind_trick1,
    k_srbind_trick2,
+   k_srbind_sit,
    k_srbind_use,
    k_srbind_reset,
    k_srbind_camera,
@@ -28,6 +29,9 @@ enum sr_bind{
    k_srbind_replay_play,
    k_srbind_replay_freecam,
    k_srbind_replay_resume,
+   k_srbind_world_left,
+   k_srbind_world_right,
+   k_srbind_home,
    k_srbind_max,
 };
 
@@ -43,6 +47,7 @@ enum sr_axis{
    k_sraxis_mbrowse_h,
    k_sraxis_mbrowse_v,
    k_sraxis_replay_h,
+   k_sraxis_mworld_h,
 
    k_sraxis_max
 };
@@ -109,6 +114,9 @@ static const char *button_display_string( enum sr_bind button )
     [k_srbind_camera] = controller_glyph( SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ),
     [k_srbind_mleft]  = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
     [k_srbind_mright] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
+    [k_srbind_world_left]  = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
+    [k_srbind_world_right] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
+    [k_srbind_home] = controller_glyph( SDL_CONTROLLER_BUTTON_Y ),
     [k_srbind_mup]    = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_UP ),
     [k_srbind_mdown]  = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN ),
     [k_srbind_mback]  = controller_glyph( SDL_CONTROLLER_BUTTON_B ),
@@ -116,7 +124,8 @@ static const char *button_display_string( enum sr_bind button )
     [k_srbind_mopen]  = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE ),
 [k_srbind_replay_play]= controller_glyph( SDL_CONTROLLER_BUTTON_X ),
 [k_srbind_replay_freecam]=controller_glyph(SDL_CONTROLLER_BUTTON_Y ),
-[k_srbind_replay_resume]=controller_glyph( SDL_CONTROLLER_BUTTON_A )
+[k_srbind_replay_resume]=controller_glyph( SDL_CONTROLLER_BUTTON_A ),
+   [k_srbind_sit]     = controller_glyph( SDL_CONTROLLER_BUTTON_B )
    };
 
    const char *keyboard_table[ k_srbind_max ] = {
@@ -130,14 +139,18 @@ static const char *button_display_string( enum sr_bind button )
     [k_srbind_camera] = KEYBOARD_GLYPH( "C" ),
     [k_srbind_mleft]  = KEYBOARD_GLYPH( "\x93" ),
     [k_srbind_mright] = KEYBOARD_GLYPH( "\x95" ),
+    [k_srbind_world_left]  = KEYBOARD_GLYPH( "\x93" ),
+    [k_srbind_world_right] = KEYBOARD_GLYPH( "\x95" ),
+    [k_srbind_home] = KEYBOARD_GLYPH( "H" ),
     [k_srbind_mup]    = KEYBOARD_GLYPH( "\x94" ),
     [k_srbind_mdown]  = KEYBOARD_GLYPH( "\x96" ),
     [k_srbind_mback]  = "\xa3",
     [k_srbind_maccept]= "\xa2",
     [k_srbind_mopen]  = "\xa3" ,
-[k_srbind_replay_play]= KEYBOARD_GLYPH( "E" ),
+[k_srbind_replay_play]= KEYBOARD_GLYPH( "G" ),
 [k_srbind_replay_freecam] = KEYBOARD_GLYPH( "F" ),
 [k_srbind_replay_resume]= "\xa1",
+    [k_srbind_sit]    = KEYBOARD_GLYPH( "Z" )
    };
 
    if( vg_input.display_input_method == k_input_method_controller )
@@ -152,14 +165,16 @@ static const char *axis_display_string( enum sr_axis axis )
     [k_sraxis_grab]      = "\x90",
     [k_sraxis_mbrowse_h] = "\x88",
     [k_sraxis_mbrowse_v] = "\x89",
-    [k_sraxis_replay_h]  = "\x88"
+    [k_sraxis_replay_h]  = "\x8f\x90",
+    [k_sraxis_mworld_h]  = "\x93\x95"
    };
 
    const char *keyboard_table[ k_sraxis_max ] = {
     [k_sraxis_grab]      = "\x9e",
     [k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
     [k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"),
-    [k_sraxis_replay_h]  = KEYBOARD_GLYPH("A")KEYBOARD_GLYPH("D"),
+    [k_sraxis_replay_h]  = KEYBOARD_GLYPH("Q")KEYBOARD_GLYPH("E"),
+    [k_sraxis_mworld_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"),
    };
 
    if( vg_input.display_input_method == k_input_method_controller )
@@ -286,6 +301,9 @@ static void skaterift_preupdate_inputs(void)
    setbtn( k_srbind_camera,  vg_getkey(SDLK_c) );
    setbtn( k_srbind_mleft,   vg_getkey(SDLK_LEFT) );
    setbtn( k_srbind_mright,  vg_getkey(SDLK_RIGHT) );
+   setbtn( k_srbind_world_left,   vg_getkey(SDLK_LEFT) );
+   setbtn( k_srbind_world_right,  vg_getkey(SDLK_RIGHT) );
+   setbtn( k_srbind_home,  vg_getkey(SDLK_h) );
    setbtn( k_srbind_mup,     vg_getkey(SDLK_UP) );
    setbtn( k_srbind_mdown,   vg_getkey(SDLK_DOWN) );
    setbtn( k_srbind_mback,   vg_getkey(SDLK_ESCAPE) );
@@ -293,22 +311,24 @@ static void skaterift_preupdate_inputs(void)
    setbtn( k_srbind_maccept, vg_getkey(SDLK_e) );
    setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN));
    setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2));
-   setbtn( k_srbind_replay_play, vg_getkey(SDLK_e) );
+   setbtn( k_srbind_replay_play, vg_getkey(SDLK_g) );
    setbtn( k_srbind_replay_freecam, vg_getkey(SDLK_f) );
    setbtn( k_srbind_replay_resume, vg_getkey(SDLK_SPACE) );
+   setbtn( k_srbind_sit, vg_getkey(SDLK_z) );
 
    /* axis
     * --------------------------------------------*/
    srinput.axis_states[ k_sraxis_grab ][0] = vg_getkey( SDLK_LSHIFT );
 
-   if( vg_getkey( SDLK_d ) ) {
-      srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
+   if( vg_getkey( SDLK_e ) )
       srinput.axis_states[ k_sraxis_replay_h ][0] += 1.0f;
-   }
-   if( vg_getkey( SDLK_a ) ) {
-      srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
+   if( vg_getkey( SDLK_q ) )
       srinput.axis_states[ k_sraxis_replay_h ][0] -= 1.0f;
-   }
+
+   if( vg_getkey( SDLK_d ) )
+      srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f;
+   if( vg_getkey( SDLK_a ) )
+      srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f;
    if( vg_getkey( SDLK_w ) ) 
       srinput.joystick_states[k_srjoystick_steer][0][1] -= 1.0f;
    if( vg_getkey( SDLK_s ) ) 
@@ -321,9 +341,11 @@ static void skaterift_preupdate_inputs(void)
 
    if( vg_getkey( SDLK_LEFT ) ){
       srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f;
+      srinput.axis_states[ k_sraxis_mworld_h ][0] -= 1.0f;
    }
    if( vg_getkey( SDLK_RIGHT ) ){
       srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f;
+      srinput.axis_states[ k_sraxis_mworld_h ][0] += 1.0f;
    }
 
    if( vg_input.active_controller_index >= 0 ){
@@ -341,6 +363,9 @@ static void skaterift_preupdate_inputs(void)
       setbtn( k_srbind_camera, buttons[ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ] );
       setbtn( k_srbind_mleft,  buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
       setbtn( k_srbind_mright, buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] );
+      setbtn( k_srbind_world_left, buttons[ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] );
+      setbtn( k_srbind_world_right,buttons[ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ]);
+      setbtn( k_srbind_home, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
       setbtn( k_srbind_mup,    buttons[ SDL_CONTROLLER_BUTTON_DPAD_UP ] );
       setbtn( k_srbind_mdown,  buttons[ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] );
       setbtn( k_srbind_mback,  buttons[ SDL_CONTROLLER_BUTTON_B ] );
@@ -350,6 +375,7 @@ static void skaterift_preupdate_inputs(void)
       setbtn( k_srbind_replay_resume, buttons[ SDL_CONTROLLER_BUTTON_A ] );
       setbtn( k_srbind_replay_play, buttons[ SDL_CONTROLLER_BUTTON_X ] );
       setbtn( k_srbind_replay_freecam, buttons[ SDL_CONTROLLER_BUTTON_Y ] );
+      setbtn( k_srbind_sit, buttons[ SDL_CONTROLLER_BUTTON_B ] );
 
       float *axis = controller->axises;
       float *steer = srinput.joystick_states[ k_srjoystick_steer ][0],
@@ -369,7 +395,8 @@ static void skaterift_preupdate_inputs(void)
       axisgrab[0] += vg_maxf( 0.0f, axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] );
       axisbrowseh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
       axisbrowsev[0] += axis[ SDL_CONTROLLER_AXIS_LEFTY ];
-      axisreplayh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ];
+      axisreplayh[0] += vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERRIGHT]);
+      axisreplayh[0] -= vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERLEFT]);
 
       float lh = axis[ SDL_CONTROLLER_AXIS_LEFTX ],
             lv = axis[ SDL_CONTROLLER_AXIS_LEFTY ],