-#ifndef INPUT_H
-#define INPUT_H
-
-#define VG_GAME
-#include "vg/vg.h"
+#pragma once
#include "vg/vg_platform.h"
#include "vg/vg_console.h"
#include "vg/vg_input.h"
static int input_filter_generic(void){
if( srinput.state != k_input_state_enabled ||
- vg_ui.wants_mouse || vg_console.enabled )
+ vg_ui.wants_mouse || vg_console.enabled || vg.settings_open )
return 1;
else
return 0;
else srinput.button_states[k_srbind_mdown][0] = 1;
}
}
-
-#endif /* INPUT_H */