Do actual domain resolution
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
diff --git a/input.h b/input.h
index 9d10fbde79405df83ab8f96a7d3dbd95ca4edaa9..12d27db5511000a979223d99b1fca54fd5999fab 100644 (file)
--- a/input.h
+++ b/input.h
@@ -1,8 +1,4 @@
-#ifndef INPUT_H
-#define INPUT_H
-
-#define VG_GAME
-#include "vg/vg.h"
+#pragma once
 #include "vg/vg_platform.h" 
 #include "vg/vg_console.h"
 #include "vg/vg_input.h"
@@ -36,6 +32,7 @@ enum sr_bind{
    k_srbind_home,
    k_srbind_lobby,
    k_srbind_chat,
+   k_srbind_run,
    
    k_srbind_miniworld_teleport,
    k_srbind_miniworld_resume,
@@ -81,7 +78,7 @@ static vg_input_op *input_button_list[] = {
 [k_srbind_use]   = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ),
 [k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_dead_respawn] =
-   INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
+   INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_DPAD_UP ),
 [k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
 [k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
@@ -106,6 +103,8 @@ static vg_input_op *input_button_list[] = {
 [k_srbind_sit]   = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ),
 [k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end },
+[k_srbind_run ] = (vg_input_op[]){ vg_keyboard, SDLK_LSHIFT, 
+   vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT, vg_end },
 
 [k_srbind_miniworld_resume]  = (vg_input_op[]){
    vg_keyboard, SDLK_RETURN, vg_gui_visible, 0,
@@ -187,7 +186,7 @@ static srinput;
 
 static int input_filter_generic(void){
    if( srinput.state != k_input_state_enabled || 
-       vg_ui.wants_mouse || vg_console.enabled )
+       vg_ui.wants_mouse || vg_console.enabled || vg.settings_open )
       return 1;
    else 
       return 0;
@@ -308,5 +307,3 @@ static void skaterift_preupdate_inputs(void){
       else           srinput.button_states[k_srbind_mdown][0] = 1;
    }
 }
-
-#endif /* INPUT_H */