vg_linear_alloc( vg_mem.rtmemory,
playerinfo_pool_size * sizeof(highscore_playerinfo) );
+ memset( sys->data, 0, pool_size*sizeof(highscore_record) );
+ memset( sys->playerinfo_data, 0,
+ playerinfo_pool_size*sizeof(highscore_playerinfo) );
+
/* This is ugly.. too bad! */
sys->aainfo.base = highscore_system.data;