}
else
{
- vg_log( "No existing database found (.aadb)\n" );
+ vg_low( "No existing database found (.aadb)\n" );
vg_info( "Initializing database nodes\n" );
memset( &sys->dbheader, 0, sizeof(highscore_database) );
struct highscore_system *sys = &highscore_system;
/* TODO: Verify steam ID */
- vg_log( "Inserting record into database for track %hu\n",record->trackid );
+ vg_low( "Inserting record into database for track %hu\n",record->trackid );
if( record->trackid >= vg_list_size(sys->dbheader.tracks) )
{
if( crecord->time < record->time ||
(crecord->time == record->time && crecord->points > record->points))
{
- vg_log( "Not overwriting better score\n" );
+ vg_low( "Not overwriting better score\n" );
return existing;
}
- vg_log( "Freeing existing record for player %lu\n", record->playerid );
+ vg_low( "Freeing existing record for player %lu\n", record->playerid );
table->root_playerid = aatree_del( &sys->aainfo_playerid, existing );
table->root_datetime = aatree_del( &sys->aainfo_datetime, existing );
table->root_points = aatree_del( &sys->aainfo_points, existing );
name[i] = nick[i];
name[10] = '\0';
- vg_log( "Updating %lu's nickname -> %s\n", steamid, name );
+ vg_low( "Updating %lu's nickname -> %s\n", steamid, name );
struct highscore_system *sys = &highscore_system;