-#ifndef GUI_H
-#define GUI_H
-
+#pragma once
#include "font.h"
#include "input.h"
#include "player.h"
(v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) )
gui_helper_clear();
- camera ortho;
+ vg_camera ortho;
float fl = 0.0f,
fr = vg.window_x,
ortho.mtx.p[3][1] = (ft + fb) * -tb;
ortho.mtx.p[3][3] = 1.0f;
m4x3_identity( ortho.transform );
- camera_update_view( &ortho );
+ vg_camera_update_view( &ortho );
m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
- camera_finalize( &ortho );
+ vg_camera_finalize( &ortho );
/* icons */
mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL );
mdl_close( &gui.model_icons );
}
-
-#endif /* GUI_H */