-#ifndef GUI_H
-#define GUI_H
-
+#pragma once
#include "font.h"
#include "input.h"
#include "player.h"
+#include "vg/vg_imgui.h"
enum gui_icon {
k_gui_icon_tick = 0,
k_gui_icon_player,
k_gui_icon_rift_run_gold,
k_gui_icon_rift_run_silver,
+ k_gui_icon_glider,
k_gui_icon_count,
};
return helper;
}
-static void gui_draw(void){
- if( gui.active_positional_helper &&
- (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) )
- gui_helper_clear();
-
- camera ortho;
+static void gui_render_icons(void)
+{
+ vg_camera ortho;
float fl = 0.0f,
fr = vg.window_x,
ortho.mtx.p[3][1] = (ft + fb) * -tb;
ortho.mtx.p[3][3] = 1.0f;
m4x3_identity( ortho.transform );
- camera_update_view( &ortho );
+ vg_camera_update_view( &ortho );
m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
- camera_finalize( &ortho );
-
+ vg_camera_finalize( &ortho );
/* icons */
font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
}
gui.icon_draw_count = 0;
+}
+static void gui_draw(void)
+{
+ if( gui.active_positional_helper &&
+ (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) )
+ gui_helper_clear();
+ /* helpers
+ * ----------------------------------------------------------------- */
gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
vg.time_frame_delta*2.0f );
- if( gui.factive > 0.01f ){
- /* draw bottom bar */
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
+ ui_font_face( &vgf_default_title );
+ ui_px height = vg_ui.font->ch + 16;
+ ui_rect lwr = { 0, vg.window_y - height, vg.window_x, height };
- shader_blitcolour_use();
- shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } );
- render_fsquad1();
+ if( gui.factive > 0.01f )
+ {
+ //ui_fill( lwr, ui_opacity( 0xff000000, gui.factive*0.8f ) );
}
- f64 loc_t = (vg.time_real - gui.location_time) / 5.0;
- if( (loc_t < 1.0) && (gui.location_time != 0.0) ){
- /* yep this code is a mess, i dont care anymore */
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
-
- f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)),
- o = 1.0f-t*t*(2.0f-t);
+ ui_px x = 0;
+ for( u32 i=0; i<gui.helper_count; i++ )
+ {
+ struct gui_helper *helper = &gui.helpers[i];
- shader_blitcolour_use();
- shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, o*0.5f } );
- render_fsquad2();
+ char buf[128];
+ vg_str str;
+ vg_strnull( &str, buf, sizeof(buf) );
+ vg_input_string( &str, helper->binding, 1 );
- f32 dy = ft/0.79f,
- scale = dy*0x1p-4f*0.5f;
-
- m3x3_identity( mmdl );
- m3x3_scale( mmdl, (v3f){scale,scale,scale} );
- v3_zero( mmdl[3] );
-
- f32 pad = dy*0x1p-4f*0.125f;
- f32 w = font3d_string_width( 2, gui.location );
-
- mmdl[3][0] = fr*0.5f - w*scale*0.5f;
- mmdl[3][1] = 0.3f*ft+pad*2.0f;
+ ui_rect box = { x, lwr[1], 1000, lwr[3] };
+
+ u32 fg = 0;
+ f32 opacity = 0.4f;
+ if( helper->greyed )
+ {
+ fg = ui_colour(k_ui_fg+2);
+ opacity = 0.1f;
+ }
- font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
- shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} );
- font3d_simple_draw( 2, gui.location, &ortho, mmdl );
+ struct ui_vert *bg = ui_fill( box, ui_opacity( 0x00000000, opacity ) );
+
+ u32 w;
+ box[0] += 16;
+ w = ui_text( box, buf, 1, k_ui_align_middle_left, fg );
+ w *= vg_ui.font->sx;
+ bg[1].co[0] = x + w + 32;
+ bg[2].co[0] = x + w + 32;
+ x += w + 32;
+
+ box[0] = x;
+ bg = ui_fill( box, ui_opacity( 0x00101010, opacity*0.7f ) );
+ box[0] += 8;
+ w = ui_text( box, helper->text, 1, k_ui_align_middle_left, fg );
+ w *= vg_ui.font->sx;
+ bg[1].co[0] = box[0] + w + 16;
+ bg[2].co[0] = box[0] + w + 16;
+ x += w + 32;
}
- else
- font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
-
- float dy = ft/0.79f,
- scale = dy*0x1p-4f*0.75f;
- m3x3_identity( mmdl );
- m3x3_scale( mmdl, (v3f){scale,scale,scale} );
- v3_zero( mmdl[3] );
+ vg_ui.frosting = gui.factive*0.015f;
+ ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
+ vg_ui.frosting = 0.0f;
- float pad = dy*0x1p-4f*0.125f;
- mmdl[3][1] = pad;
- for( u32 i=0; i<gui.helper_count; i++ ){
- struct gui_helper *helper = &gui.helpers[i];
-
- char buf[32];
- vg_str str;
- vg_strnull( &str, buf, sizeof(buf) );
- vg_input_string( &str, helper->binding, 1 );
-
- f32 bs = (f32)vg.window_x / (f32)(gui.helper_count+1),
- x = ((f32)i + 1.0f) * bs;
- mmdl[3][0] = x - font3d_string_width( 2, buf )*0.5f*scale;
+ f64 loc_t = (vg.time_real - gui.location_time) / 5.0;
+ if( (loc_t < 1.0) && (gui.location_time != 0.0) )
+ {
+ f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)),
+ o = 1.0f-t*t*(2.0f-t);
- font3d_setcolour( (v4f){1.0f,1.0f,1.0f, helper->greyed? 0.5f: 1.0f} );
- font3d_simple_draw( 2, buf, &ortho, mmdl );
+ ui_rect box = { 0, (vg.window_y*2)/3 - height/2, vg.window_x, height };
+ ui_fill( box, ui_opacity( 0x00101010, 0.5f ) );
+ ui_text( box, gui.location, 1, k_ui_align_middle_center, 0 );
- const char *make_smaller = "\x02\xaf\x03 ";
- font3d_draw( make_smaller );
- font3d_draw( helper->text );
-
- float w = gui_font3d.offset[0]+1.0f;
+ vg_ui.colour[3] = o;
+ ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
}
+
+ vg_ui.colour[3] = 1.0f;
+ ui_font_face( &vgf_default_small );
}
-static int gui_location_print_ccmd( int argc, const char *argv[] ){
+static int gui_location_print_ccmd( int argc, const char *argv[] )
+{
if( argc > 0 ){
char new_loc[64];
vg_str str;
gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" );
gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
+ gui.icons[ k_gui_icon_glider ] = gui_find_icon( "icon_glider" );
gui.icons[ k_gui_icon_rift_run_gold ] =
gui_find_icon("icon_rift_run_medal_gold");
gui.icons[ k_gui_icon_rift_run_silver]=
VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
&gui.icons_texture );
- mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh );
+ mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL );
mdl_close( &gui.model_icons );
}
-
-#endif /* GUI_H */