struct{
struct gui_helper{
- struct input_binding *bind;
- const char *text;
+ const char *bindstr, *text;
}
helpers[4];
u32 helper_count;
- float factive;
+ f32 factive;
+ font3d font;
}
static gui;
ortho.mtx.p[3][3] = 1.0f;
m4x3_identity( ortho.transform );
camera_update_view( &ortho );
+ m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
camera_finalize( &ortho );
gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
render_fsquad1();
}
- font3d *font = &world_global.font;
- font3d_bind( font, &ortho );
+ font3d_bind( &gui.font, &ortho );
float dy = ft/0.79f,
scale = dy*0x1p-4f*0.75f;
shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
- float w = font3d_simple_draw( font, 2, helper->text, &ortho, mmdl )+1.0f;
+ struct font3d_render render;
+ font3d_begin( &gui.font, 2, &ortho, mmdl, &render );
+
+ render.u8pch = (u8*)helper->bindstr;
+ font3d_draw( &render );
+
+ const char *make_smaller = "\x02\xaf\x03 ";
+ render.u8pch = (const u8*)make_smaller;
+ font3d_draw( &render );
+
+ render.u8pch = (u8*)helper->text;
+ font3d_draw( &render );
+
+ float w = render.offset[0]+1.0f;
mmdl[3][0] += w*scale;
}
}
VG_STATIC
-void gui_helper_action( void *bind, const char *text )
+void gui_helper_action( const char *bindstr, const char *text )
{
if( gui.helper_count >= vg_list_size(gui.helpers) )
vg_fatal_error( "Too many helpers\n" );
struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
- helper->bind = bind;
+ helper->bindstr = bindstr;
helper->text = text;
}
+VG_STATIC void gui_init(void)
+{
+ font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
+}
+
#endif /* GUI_H */