#define GUI_H
#include "font.h"
+#include "input.h"
+#include "player.h"
struct{
struct gui_helper{
f32 factive;
font3d font;
+
+ v3f trick_co;
+ enum guitrick_type{
+ k_guitrick_type_none,
+ k_guitrick_type_ollie,
+ k_guitrick_type_trick,
+ k_guitrick_type_backflip,
+ k_guitrick_type_pump,
+ k_guitrick_type_isc
+ }
+ trick_type;
}
static gui;
+VG_STATIC
+void gui_helper_action( const char *bindstr, const char *text ){
+ if( gui.helper_count >= vg_list_size(gui.helpers) ){
+ vg_error( "Too many helpers\n" );
+ return;
+ }
+
+ struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
+ helper->bindstr = bindstr;
+ helper->text = text;
+}
+
VG_STATIC
void gui_draw(void)
{
+ if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){
+ gui.trick_type = k_guitrick_type_none;
+ }
+
+ if( gui.trick_type == k_guitrick_type_pump ){
+ gui_helper_action(axis_display_string(k_sraxis_grab),"Crouch");
+ }
+ else if( gui.trick_type == k_guitrick_type_backflip ){
+ gui_helper_action(joystick_display_string(k_srjoystick_steer,1),"Flip");
+ }
+ else if( gui.trick_type == k_guitrick_type_ollie ){
+ gui_helper_action(button_display_string(k_srbind_jump),"Ollie");
+ }
+ else if( gui.trick_type == k_guitrick_type_trick ){
+ gui_helper_action(button_display_string(k_srbind_trick0),"Shuvit");
+ gui_helper_action(button_display_string(k_srbind_trick1),"Kickflip");
+ gui_helper_action(button_display_string(k_srbind_trick2),"Tre-Flip");
+ }
+ else if( gui.trick_type == k_guitrick_type_isc ){
+ gui_helper_action(button_display_string(k_srbind_camera),"Camera");
+ gui_helper_action(button_display_string(k_srbind_use), "Skate/Walk");
+ }
+
camera ortho;
float fl = 0.0f,
camera_finalize( &ortho );
gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
- vg.time_delta*2.0f );
+ vg.time_frame_delta*2.0f );
if( gui.factive > 0.01f ){
/* draw bottom bar */
render_fsquad1();
}
- f64 loc_t = (vg.time - gui.location_time) / 5.0;
+ f64 loc_t = (vg.time_real - gui.location_time) / 5.0;
if( (loc_t < 1.0) && (gui.location_time != 0.0) ){
/* yep this code is a mess, i dont care anymore */
glEnable(GL_BLEND);
font3d_bind( &gui.font, &ortho );
shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} );
- font3d_simple_draw( &gui.font, 2, gui.location, &ortho, mmdl );
+ font3d_simple_draw( &gui.font, 2, k_font_shader_default,
+ gui.location, &ortho, mmdl );
}
font3d_bind( &gui.font, &ortho );
shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
- struct font3d_render render;
- font3d_begin( &gui.font, 2, &ortho, mmdl, &render );
-
- render.u8pch = (u8*)helper->bindstr;
+ struct font3d_render render = {
+ .font = &gui.font,
+ .variant_id = 2,
+ .shader = k_font_shader_default
+ };
+ font3d_begin( helper->bindstr, &ortho, mmdl, &render );
font3d_draw( &render );
const char *make_smaller = "\x02\xaf\x03 ";
gui.helper_count = 0;
}
-VG_STATIC
-void gui_helper_action( const char *bindstr, const char *text )
-{
- if( gui.helper_count >= vg_list_size(gui.helpers) )
- vg_fatal_error( "Too many helpers\n" );
-
- struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
- helper->bindstr = bindstr;
- helper->text = text;
-}
-
VG_STATIC
int gui_location_print_ccmd( int argc, const char *argv[] ){
if( argc > 0 ){
}
if( !strcmp(gui.location,new_loc) ) return 0;
vg_strncpy( new_loc, gui.location, 64, k_strncpy_always_add_null );
- gui.location_time = vg.time;
+ gui.location_time = vg.time_real;
}
return 0;
}
+VG_STATIC int gui_showtrick_ccmd( int argc, const char *argv[] ){
+ if( argc == 1 ){
+ enum guitrick_type type = k_guitrick_type_none;
+ if( !strcmp( argv[0], "pump" ) ) type = k_guitrick_type_pump;
+ else if( !strcmp( argv[0], "flip" ) ) type = k_guitrick_type_backflip;
+ else if( !strcmp( argv[0], "ollie" ) ) type = k_guitrick_type_ollie;
+ else if( !strcmp( argv[0], "trick" ) ) type = k_guitrick_type_trick;
+ else if( !strcmp( argv[0], "misc" ) ) type = k_guitrick_type_isc;
+ else return 1;
+ gui.trick_type = type;
+ v3_copy( localplayer.rb.co, gui.trick_co );
+ return 0;
+ }
+ return 1;
+}
+
VG_STATIC void gui_init(void)
{
font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
+ vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
}
#endif /* GUI_H */