#include "input.h"
#include "player.h"
+enum gui_icon {
+ k_gui_icon_tick = 0,
+ k_gui_icon_exclaim,
+ k_gui_icon_board,
+ k_gui_icon_world,
+ k_gui_icon_rift,
+ k_gui_icon_rift_run,
+ k_gui_icon_friend,
+
+ k_gui_icon_count,
+};
+
struct{
struct gui_helper{
const char *bindstr, *text;
helpers[4];
u32 helper_count;
+ struct icon_call {
+ enum gui_icon icon;
+ v4f location;
+ v4f colour;
+ int colour_changed;
+ }
+ icon_draw_buffer[32];
+ u32 icon_draw_count;
+ v4f cur_icon_colour;
+ int colour_changed;
+
char location[64];
f64 location_time;
k_guitrick_type_isc
}
trick_type;
+
+ mdl_context model_icons;
+ GLuint icons_texture;
+ glmesh icons_mesh;
+
+ mdl_submesh *icons[ k_gui_icon_count ];
}
-static gui;
+static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1};
-VG_STATIC
+static
void gui_helper_action( const char *bindstr, const char *text ){
if( gui.helper_count >= vg_list_size(gui.helpers) ){
vg_error( "Too many helpers\n" );
helper->text = text;
}
-VG_STATIC
-void gui_draw(void)
-{
+static void gui_draw(void){
if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){
gui.trick_type = k_guitrick_type_none;
}
m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */
camera_finalize( &ortho );
+
+ /* icons */
+ font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
+ mesh_bind( &gui.icons_mesh );
+
+ m4x3f mmdl;
+ m4x3_identity( mmdl );
+ shader_model_font_uMdl( mmdl );
+
+ glActiveTexture( GL_TEXTURE0 );
+ glBindTexture( GL_TEXTURE_2D, gui.icons_texture );
+ shader_model_font_uTexMain( 0 );
+
+ for( u32 i=0; i<gui.icon_draw_count; i++ ){
+ struct icon_call *call = &gui.icon_draw_buffer[i];
+
+ if( call->colour_changed )
+ shader_model_font_uColour( call->colour );
+
+ shader_model_font_uOffset( call->location );
+
+ mdl_submesh *sm = gui.icons[ call->icon ];
+ if( sm )
+ mdl_draw_submesh( sm );
+ }
+
+ gui.icon_draw_count = 0;
+
+
+
gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
- vg.time_delta*2.0f );
+ vg.time_frame_delta*2.0f );
if( gui.factive > 0.01f ){
/* draw bottom bar */
render_fsquad1();
}
- f64 loc_t = (vg.time - gui.location_time) / 5.0;
+ f64 loc_t = (vg.time_real - gui.location_time) / 5.0;
if( (loc_t < 1.0) && (gui.location_time != 0.0) ){
/* yep this code is a mess, i dont care anymore */
glEnable(GL_BLEND);
f32 dy = ft/0.79f,
scale = dy*0x1p-4f*0.5f;
- m4x3f mmdl;
m3x3_identity( mmdl );
m3x3_scale( mmdl, (v3f){scale,scale,scale} );
v3_zero( mmdl[3] );
f32 pad = dy*0x1p-4f*0.125f;
- f32 w = font3d_string_width( &gui.font,2,gui.location );
+ f32 w = font3d_string_width( 2, gui.location );
mmdl[3][0] = fr*0.5f - w*scale*0.5f;
mmdl[3][1] = 0.3f*ft+pad*2.0f;
- font3d_bind( &gui.font, &ortho );
+ font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} );
- font3d_simple_draw( &gui.font, 2, gui.location, &ortho, mmdl );
+ font3d_simple_draw( 2, gui.location, &ortho, mmdl );
}
-
- font3d_bind( &gui.font, &ortho );
+ else
+ font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho );
float dy = ft/0.79f,
scale = dy*0x1p-4f*0.75f;
- m4x3f mmdl;
m3x3_identity( mmdl );
m3x3_scale( mmdl, (v3f){scale,scale,scale} );
v3_zero( mmdl[3] );
for( u32 i=0; i<gui.helper_count; i++ ){
struct gui_helper *helper = &gui.helpers[i];
- shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
-
- struct font3d_render render;
- font3d_begin( &gui.font, 2, &ortho, mmdl, &render );
-
- render.u8pch = (u8*)helper->bindstr;
- font3d_draw( &render );
+ font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} );
+ font3d_simple_draw( 2, helper->bindstr, &ortho, mmdl );
const char *make_smaller = "\x02\xaf\x03 ";
- render.u8pch = (const u8*)make_smaller;
- font3d_draw( &render );
-
- render.u8pch = (u8*)helper->text;
- font3d_draw( &render );
+ font3d_draw( make_smaller );
+ font3d_draw( helper->text );
- float w = render.offset[0]+1.0f;
+ float w = gui_font3d.offset[0]+1.0f;
mmdl[3][0] += w*scale;
}
gui.helper_count = 0;
}
-VG_STATIC
-int gui_location_print_ccmd( int argc, const char *argv[] ){
+static int gui_location_print_ccmd( int argc, const char *argv[] ){
if( argc > 0 ){
char new_loc[64];
vg_str str;
}
if( !strcmp(gui.location,new_loc) ) return 0;
vg_strncpy( new_loc, gui.location, 64, k_strncpy_always_add_null );
- gui.location_time = vg.time;
+ gui.location_time = vg.time_real;
}
return 0;
}
-VG_STATIC int gui_showtrick_ccmd( int argc, const char *argv[] ){
+static int gui_showtrick_ccmd( int argc, const char *argv[] ){
if( argc == 1 ){
enum guitrick_type type = k_guitrick_type_none;
if( !strcmp( argv[0], "pump" ) ) type = k_guitrick_type_pump;
return 1;
}
-VG_STATIC void gui_init(void)
-{
+static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){
+ if( gui.icon_draw_count == vg_list_size(gui.icon_draw_buffer) )
+ return;
+
+ struct icon_call *call = &gui.icon_draw_buffer[ gui.icon_draw_count ++ ];
+
+ call->icon = icon;
+ call->location[0] = co[0] * (f32)vg.window_x;
+ call->location[1] = co[1] * (f32)vg.window_y;
+ call->location[2] = 0.0f;
+ call->location[3] = size * (f32)vg.window_x;
+
+ v4_copy( gui.cur_icon_colour, call->colour );
+ call->colour_changed = gui.colour_changed;
+ gui.colour_changed = 0;
+}
+
+static void gui_icon_setcolour( v4f colour ){
+ gui.colour_changed = 1;
+ v4_copy( colour, gui.cur_icon_colour );
+}
+
+static mdl_submesh *gui_find_icon( const char *name ){
+ mdl_mesh *mesh = mdl_find_mesh( &gui.model_icons, name );
+ if( mesh ){
+ if( mesh->submesh_count ){
+ return mdl_arritm( &gui.model_icons.submeshs, mesh->submesh_start );
+ }
+ }
+
+ return NULL;
+}
+
+static void gui_init(void){
font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
+
+ /* load icons */
+ void *alloc = vg_mem.rtmemory;
+ mdl_open( &gui.model_icons, "models/rs_icons.mdl", alloc );
+ mdl_load_metadata_block( &gui.model_icons, alloc );
+
+ gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" );
+ gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" );
+ gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
+ gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
+ gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
+ gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
+ gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
+
+ vg_linear_clear( vg_mem.scratch );
+ if( !mdl_arrcount( &gui.model_icons.textures ) )
+ vg_fatal_error( "No texture in menu file" );
+ mdl_texture *tex0 = mdl_arritm( &gui.model_icons.textures, 0 );
+ void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size );
+ mdl_fread_pack_file( &gui.model_icons, &tex0->file, data );
+ vg_tex2d_load_qoi_async( data, tex0->file.pack_size,
+ VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
+ &gui.icons_texture );
+
+ mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh );
+ mdl_close( &gui.model_icons );
}
#endif /* GUI_H */