k_gui_icon_rift,
k_gui_icon_rift_run,
k_gui_icon_friend,
+ k_gui_icon_player,
k_gui_icon_count,
};
v3_zero( mmdl[3] );
float pad = dy*0x1p-4f*0.125f;
- mmdl[3][0] = pad*2.0f;
mmdl[3][1] = pad;
for( u32 i=0; i<gui.helper_count; i++ ){
vg_strnull( &str, buf, sizeof(buf) );
vg_input_string( &str, helper->binding, 1 );
+ f32 bs = (f32)vg.window_x / (f32)(gui.helper_count+1),
+ x = ((f32)i + 1.0f) * bs;
+ mmdl[3][0] = x - font3d_string_width( 2, buf )*0.5f*scale;
+
font3d_setcolour( (v4f){1.0f,1.0f,1.0f, helper->greyed? 0.5f: 1.0f} );
font3d_simple_draw( 2, buf, &ortho, mmdl );
font3d_draw( helper->text );
float w = gui_font3d.offset[0]+1.0f;
- mmdl[3][0] += w*scale;
}
}
gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
+ gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
vg_linear_clear( vg_mem.scratch );
if( !mdl_arrcount( &gui.model_icons.textures ) )