now fall in immobile mode
[carveJwlIkooP6JGAAIwe30JlM.git] / gui.h
diff --git a/gui.h b/gui.h
index 1e576e62c87d0ec2185f8da340a533c4e23d4b0d..5684e4c925860bed643eba6dc661aebdef40130e 100644 (file)
--- a/gui.h
+++ b/gui.h
@@ -2,20 +2,73 @@
 #define GUI_H
 
 #include "font.h"
+#include "input.h"
+#include "player.h"
 
 struct{
    struct gui_helper{
-      struct input_binding *bind;
-      const char *text;
+      const char *bindstr, *text;
    }
    helpers[4];
    u32 helper_count;
+
+   char location[64];
+   f64  location_time;
+
+   f32 factive;
+   font3d font;
+
+   v3f trick_co;
+   enum guitrick_type{
+      k_guitrick_type_none,
+      k_guitrick_type_ollie,
+      k_guitrick_type_trick,
+      k_guitrick_type_backflip,
+      k_guitrick_type_pump,
+      k_guitrick_type_isc
+   }
+   trick_type;
 }
 static gui;
 
+VG_STATIC 
+void gui_helper_action( const char *bindstr, const char *text ){
+   if( gui.helper_count >= vg_list_size(gui.helpers) ){
+      vg_error( "Too many helpers\n" );
+      return;
+   }
+
+   struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
+   helper->bindstr = bindstr;
+   helper->text = text;
+}
+
 VG_STATIC
 void gui_draw(void)
 {
+   if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){
+      gui.trick_type = k_guitrick_type_none;
+   }
+
+   if( gui.trick_type == k_guitrick_type_pump ){
+      gui_helper_action(axis_display_string(k_sraxis_grab),"Crouch");
+   }
+   else if( gui.trick_type == k_guitrick_type_backflip ){
+      gui_helper_action(joystick_display_string(k_srjoystick_steer,1),"Flip");
+   }
+   else if( gui.trick_type == k_guitrick_type_ollie ){
+      gui_helper_action(button_display_string(k_srbind_jump),"Ollie");
+   }
+   else if( gui.trick_type == k_guitrick_type_trick ){
+      gui_helper_action(button_display_string(k_srbind_trick0),"Shuvit");
+      gui_helper_action(button_display_string(k_srbind_trick1),"Kickflip");
+      gui_helper_action(button_display_string(k_srbind_trick2),"Tre-Flip");
+   }
+   else if( gui.trick_type == k_guitrick_type_isc ){
+      gui_helper_action(button_display_string(k_srbind_camera),"Camera");
+      gui_helper_action(button_display_string(k_srbind_use),   "Skate/Walk");
+   }
+
    camera ortho;
 
    float fl = 0.0f,
@@ -33,9 +86,13 @@ void gui_draw(void)
    ortho.mtx.p[3][3] = 1.0f;
    m4x3_identity( ortho.transform );
    camera_update_view( &ortho );
+   m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv );   /* HACK */
    camera_finalize( &ortho );
 
-   if( gui.helper_count ){
+   gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f,
+                           vg.time_delta*2.0f );
+
+   if( gui.factive > 0.01f ){
       /* draw bottom bar */
       glEnable(GL_BLEND);
       glDisable(GL_DEPTH_TEST);
@@ -43,25 +100,57 @@ void gui_draw(void)
       glBlendEquation(GL_FUNC_ADD);
 
       shader_blitcolour_use();
-      shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, 0.8f } );
+      shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } );
       render_fsquad1();
    }
-   glDisable(GL_BLEND);
 
-   font3d *font = &world_global.font;
-   font3d_bind( font, &ortho );
+   f64 loc_t = (vg.time - gui.location_time) / 5.0;
+   if( (loc_t < 1.0) && (gui.location_time != 0.0) ){
+      /* yep this code is a mess, i dont care anymore */
+      glEnable(GL_BLEND);
+      glDisable(GL_DEPTH_TEST);
+      glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+      glBlendEquation(GL_FUNC_ADD);
+
+      f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)),
+          o = 1.0f-t*t*(2.0f-t);
+
+      shader_blitcolour_use();
+      shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, o*0.5f } );
+      render_fsquad2();
+      
+      f32 dy    = ft/0.79f,
+         scale = dy*0x1p-4f*0.5f;
+
+      m4x3f mmdl;
+      m3x3_identity( mmdl );
+      m3x3_scale( mmdl, (v3f){scale,scale,scale} );
+      v3_zero( mmdl[3] );
+
+      f32 pad = dy*0x1p-4f*0.125f;
+      f32 w = font3d_string_width( &gui.font,2,gui.location );
+
+      mmdl[3][0] = fr*0.5f - w*scale*0.5f;
+      mmdl[3][1] = 0.3f*ft+pad*2.0f;
+
+      font3d_bind( &gui.font, &ortho );
+      shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} );
+      font3d_simple_draw( &gui.font, 2, k_font_shader_default,
+                           gui.location, &ortho, mmdl );
+   }
+
+   font3d_bind( &gui.font, &ortho );
 
    float dy    = ft/0.79f,
          scale = dy*0x1p-4f*0.75f;
 
    m4x3f mmdl;
-   v4f q;
    m3x3_identity( mmdl );
    m3x3_scale( mmdl, (v3f){scale,scale,scale} );
    v3_zero( mmdl[3] );
 
    float pad = dy*0x1p-4f*0.125f;
-   mmdl[3][0] = pad;
+   mmdl[3][0] = pad*2.0f;
    mmdl[3][1] = pad;
 
    for( u32 i=0; i<gui.helper_count; i++ ){
@@ -69,22 +158,66 @@ void gui_draw(void)
 
       shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
 
-      float w = font3d_simple_draw( font, 1, helper->text, &ortho, mmdl )+0.2f;
+      struct font3d_render render = {
+         .font = &gui.font,
+         .variant_id = 2,
+         .shader = k_font_shader_default
+      };
+      font3d_begin( helper->bindstr, &ortho, mmdl, &render );
+      font3d_draw( &render );
+
+      const char *make_smaller = "\x02\xaf\x03 ";
+      render.u8pch = (const u8*)make_smaller;
+      font3d_draw( &render );
+
+      render.u8pch = (u8*)helper->text;
+      font3d_draw( &render );
+      
+      float w = render.offset[0]+1.0f;
       mmdl[3][0] += w*scale;
    }
 
    gui.helper_count = 0;
 }
 
-VG_STATIC 
-void gui_helper_action( struct input_binding *bind, const char *text )
-{
-   if( gui.helper_count >= vg_list_size(gui.helpers) )
-      vg_fatal_error( "Too many helpers\n" );
+VG_STATIC
+int gui_location_print_ccmd( int argc, const char *argv[] ){
+   if( argc > 0 ){
+      char new_loc[64];
+      vg_str str;
+      vg_strnull( &str, new_loc, 64 );
+      for( int i=0; i<argc; i++ ){
+         vg_strcat( &str, argv[i] );
+         vg_strcat( &str, " " );
+      }
+      if( !strcmp(gui.location,new_loc) ) return 0;
+      vg_strncpy( new_loc, gui.location, 64, k_strncpy_always_add_null );
+      gui.location_time = vg.time;
+   }
+   return 0;
+}
 
-   struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
-   helper->bind = bind;
-   helper->text = text;
+VG_STATIC int gui_showtrick_ccmd( int argc, const char *argv[] ){
+   if( argc == 1 ){
+      enum guitrick_type type = k_guitrick_type_none;
+           if( !strcmp( argv[0], "pump" ) )  type = k_guitrick_type_pump;
+      else if( !strcmp( argv[0], "flip" ) )  type = k_guitrick_type_backflip;
+      else if( !strcmp( argv[0], "ollie" ) ) type = k_guitrick_type_ollie;
+      else if( !strcmp( argv[0], "trick" ) ) type = k_guitrick_type_trick;
+      else if( !strcmp( argv[0], "misc" ) )  type = k_guitrick_type_isc;
+      else return 1;
+      gui.trick_type = type;
+      v3_copy( localplayer.rb.co, gui.trick_co );
+      return 0;
+   }
+   return 1;
+}
+
+VG_STATIC void gui_init(void)
+{
+   font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
+   vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
+   vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
 }
 
 #endif /* GUI_H */