k_gui_icon_rift_run_2d,
k_gui_icon_friend,
k_gui_icon_player,
+ k_gui_icon_rift_run_gold,
+ k_gui_icon_rift_run_silver,
k_gui_icon_count,
};
gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" );
gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
+ gui.icons[ k_gui_icon_rift_run_gold ] =
+ gui_find_icon("icon_rift_run_medal_gold");
+ gui.icons[ k_gui_icon_rift_run_silver]=
+ gui_find_icon("icon_rift_run_medal_silver");
vg_linear_clear( vg_mem.scratch );
if( !mdl_arrcount( &gui.model_icons.textures ) )
VG_TEX2D_LINEAR|VG_TEX2D_CLAMP,
&gui.icons_texture );
- mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh );
+ mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL );
mdl_close( &gui.model_icons );
}