enum gui_icon {
k_gui_icon_tick = 0,
+ k_gui_icon_tick_2d,
k_gui_icon_exclaim,
+ k_gui_icon_exclaim_2d,
k_gui_icon_board,
k_gui_icon_world,
k_gui_icon_rift,
k_gui_icon_rift_run,
+ k_gui_icon_rift_run_2d,
k_gui_icon_friend,
k_gui_icon_player,
mdl_load_metadata_block( &gui.model_icons, alloc );
gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" );
+ gui.icons[ k_gui_icon_tick_2d ] = gui_find_icon( "icon_tick2d" );
gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" );
+ gui.icons[ k_gui_icon_exclaim_2d ] = gui_find_icon( "icon_exclaim2d" );
gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
+ gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" );
gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );