k_gui_icon_rift,
k_gui_icon_rift_run,
k_gui_icon_friend,
+ k_gui_icon_player,
k_gui_icon_count,
};
gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
+ gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" );
vg_linear_clear( vg_mem.scratch );
if( !mdl_arrcount( &gui.model_icons.textures ) )