font3d_bind( &gui.font, &ortho );
shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} );
- font3d_simple_draw( &gui.font, 2, gui.location, &ortho, mmdl );
+ font3d_simple_draw( &gui.font, 2, k_font_shader_default,
+ gui.location, &ortho, mmdl );
}
font3d_bind( &gui.font, &ortho );
shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
- struct font3d_render render;
- font3d_begin( &gui.font, 2, &ortho, mmdl, &render );
-
- render.u8pch = (u8*)helper->bindstr;
+ struct font3d_render render = {
+ .font = &gui.font,
+ .variant_id = 2,
+ .shader = k_font_shader_default
+ };
+ font3d_begin( helper->bindstr, &ortho, mmdl, &render );
font3d_draw( &render );
const char *make_smaller = "\x02\xaf\x03 ";