on your marks, get set, bake
[carveJwlIkooP6JGAAIwe30JlM.git] / gui.h
diff --git a/gui.h b/gui.h
index e4d0068889de65ee8abc83aa2cc2a1bd7f93c185..238d0fba76507c0c501f88b0f570e321039e5393 100644 (file)
--- a/gui.h
+++ b/gui.h
@@ -2,6 +2,8 @@
 #define GUI_H
 
 #include "font.h"
+#include "input.h"
+#include "player.h"
 
 struct{
    struct gui_helper{
@@ -15,12 +17,58 @@ struct{
 
    f32 factive;
    font3d font;
+
+   v3f trick_co;
+   enum guitrick_type{
+      k_guitrick_type_none,
+      k_guitrick_type_ollie,
+      k_guitrick_type_trick,
+      k_guitrick_type_backflip,
+      k_guitrick_type_pump,
+      k_guitrick_type_isc
+   }
+   trick_type;
 }
 static gui;
 
+VG_STATIC 
+void gui_helper_action( const char *bindstr, const char *text ){
+   if( gui.helper_count >= vg_list_size(gui.helpers) ){
+      vg_error( "Too many helpers\n" );
+      return;
+   }
+
+   struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
+   helper->bindstr = bindstr;
+   helper->text = text;
+}
+
 VG_STATIC
 void gui_draw(void)
 {
+   if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){
+      gui.trick_type = k_guitrick_type_none;
+   }
+
+   if( gui.trick_type == k_guitrick_type_pump ){
+      gui_helper_action(axis_display_string(k_sraxis_grab),"Crouch");
+   }
+   else if( gui.trick_type == k_guitrick_type_backflip ){
+      gui_helper_action(joystick_display_string(k_srjoystick_steer,1),"Flip");
+   }
+   else if( gui.trick_type == k_guitrick_type_ollie ){
+      gui_helper_action(button_display_string(k_srbind_jump),"Ollie");
+   }
+   else if( gui.trick_type == k_guitrick_type_trick ){
+      gui_helper_action(button_display_string(k_srbind_trick0),"Shuvit");
+      gui_helper_action(button_display_string(k_srbind_trick1),"Kickflip");
+      gui_helper_action(button_display_string(k_srbind_trick2),"Tre-Flip");
+   }
+   else if( gui.trick_type == k_guitrick_type_isc ){
+      gui_helper_action(button_display_string(k_srbind_camera),"Camera");
+      gui_helper_action(button_display_string(k_srbind_use),   "Skate/Walk");
+   }
+
    camera ortho;
 
    float fl = 0.0f,
@@ -129,17 +177,6 @@ void gui_draw(void)
    gui.helper_count = 0;
 }
 
-VG_STATIC 
-void gui_helper_action( const char *bindstr, const char *text )
-{
-   if( gui.helper_count >= vg_list_size(gui.helpers) )
-      vg_fatal_error( "Too many helpers\n" );
-
-   struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ];
-   helper->bindstr = bindstr;
-   helper->text = text;
-}
-
 VG_STATIC
 int gui_location_print_ccmd( int argc, const char *argv[] ){
    if( argc > 0 ){
@@ -157,10 +194,27 @@ int gui_location_print_ccmd( int argc, const char *argv[] ){
    return 0;
 }
 
+VG_STATIC int gui_showtrick_ccmd( int argc, const char *argv[] ){
+   if( argc == 1 ){
+      enum guitrick_type type = k_guitrick_type_none;
+           if( !strcmp( argv[0], "pump" ) )  type = k_guitrick_type_pump;
+      else if( !strcmp( argv[0], "flip" ) )  type = k_guitrick_type_backflip;
+      else if( !strcmp( argv[0], "ollie" ) ) type = k_guitrick_type_ollie;
+      else if( !strcmp( argv[0], "trick" ) ) type = k_guitrick_type_trick;
+      else if( !strcmp( argv[0], "misc" ) )  type = k_guitrick_type_isc;
+      else return 1;
+      gui.trick_type = type;
+      v3_copy( localplayer.rb.co, gui.trick_co );
+      return 0;
+   }
+   return 1;
+}
+
 VG_STATIC void gui_init(void)
 {
    font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory );
    vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL );
+   vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL );
 }
 
 #endif /* GUI_H */