#include "vg/vg_steam_auth.h"
#include "network_msg.h"
#include "network_common.h"
-#include "highscores.h"
#include <sys/socket.h>
#define CLIENT_KNOWLEDGE_SAME_WORLD0 0x1
}
items[k_netmsg_playeritem_max];
+ char region[ NETWORK_REGION_MAX ];
+ u32 region_flags;
+
u64 steamid;
}
clients[ NETWORK_MAX_PLAYERS ];