up network version
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.h
index ac1c4914201c5b8cca64e8ed825c36e9ba0f2164..caa4f0d7e49140305f67abf298f9573eddd4aa01 100644 (file)
@@ -10,7 +10,6 @@
 #include "vg/vg_steam_auth.h"
 #include "network_msg.h"
 #include "network_common.h"
-#include "highscores.h"
 #include <sys/socket.h>
 
 #define CLIENT_KNOWLEDGE_SAME_WORLD0 0x1
@@ -36,6 +35,9 @@ struct {
       }
       items[k_netmsg_playeritem_max];
 
+      char region[ NETWORK_REGION_MAX ];
+      u32  region_flags;
+
       u64  steamid;
    }
    clients[ NETWORK_MAX_PLAYERS ];