#define CLIENT_KNOWLEDGE_SAME_WORLD0 0x1
#define CLIENT_KNOWLEDGE_SAME_WORLD1 0x2
-#define CLIENT_KNOWLEDGE_FRIENDS 0x4 /* TODO? */
+#define CLIENT_KNOWLEDGE_FRIENDS 0x4 /* unused */
struct {
HSteamNetPollGroup client_group;
u8 client_knowledge_mask[ (NETWORK_MAX_PLAYERS*(NETWORK_MAX_PLAYERS-1))/2 ];
u8 app_symmetric_key[ k_nSteamEncryptedAppTicketSymmetricKeyLen ];
- /* TODO: Consider removing this */
- int monitor_fd;
- int monitor_clients[ 4 ];
-
bool loopback_test;
}
static gameserver = {