clean up blurring code. remove dead code
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.h
index 00df20e2f0a5570f8b9cba777f2d84e05a6531b0..a03b1a0ac9c300609c7a6c7dc505fbb62d02c42b 100644 (file)
@@ -12,7 +12,7 @@
 
 #define CLIENT_KNOWLEDGE_SAME_WORLD0 0x1
 #define CLIENT_KNOWLEDGE_SAME_WORLD1 0x2
-#define CLIENT_KNOWLEDGE_FRIENDS     0x4 /* TODO? */
+#define CLIENT_KNOWLEDGE_FRIENDS     0x4 /* unused */
 
 struct {
    HSteamNetPollGroup client_group;
@@ -43,9 +43,7 @@ struct {
    u8 client_knowledge_mask[ (NETWORK_MAX_PLAYERS*(NETWORK_MAX_PLAYERS-1))/2 ];
    u8 app_symmetric_key[ k_nSteamEncryptedAppTicketSymmetricKeyLen ];
 
-   /* TODO: Consider removing this */
-   int monitor_fd;
-   int monitor_clients[ 4 ];
+   bool loopback_test;
 }
 static gameserver = {
    .auth_mode = eServerModeAuthentication