-#ifndef GAMESERVER_H
-#define GAMESERVER_H
-
+#pragma once
#define VG_SERVER
-#include "vg/vg.h"
+#include "vg/vg_platform.h"
#include "vg/vg_steam.h"
#include "vg/vg_steam_networking.h"
#include "vg/vg_steam_http.h"
#include "vg/vg_steam_auth.h"
#include "network_msg.h"
#include "network_common.h"
-#include "highscores.h"
#include <sys/socket.h>
#define CLIENT_KNOWLEDGE_SAME_WORLD0 0x1
#define CLIENT_KNOWLEDGE_SAME_WORLD1 0x2
-#define CLIENT_KNOWLEDGE_FRIENDS 0x4 /* TODO? */
+#define CLIENT_KNOWLEDGE_FRIENDS 0x4 /* unused */
struct {
HSteamNetPollGroup client_group;
}
items[k_netmsg_playeritem_max];
+ char region[ NETWORK_REGION_MAX ];
+ u32 region_flags;
+
u64 steamid;
}
clients[ NETWORK_MAX_PLAYERS ];
u8 client_knowledge_mask[ (NETWORK_MAX_PLAYERS*(NETWORK_MAX_PLAYERS-1))/2 ];
u8 app_symmetric_key[ k_nSteamEncryptedAppTicketSymmetricKeyLen ];
- /* TODO: Consider removing this */
- int monitor_fd;
- int monitor_clients[ 4 ];
+ bool loopback_test;
}
static gameserver = {
.auth_mode = eServerModeAuthentication
};
static ISteamNetworkingSockets *hSteamNetworkingSockets = NULL;
-
-#endif /* GAMESERVER_H */