#include "vg/vg_steam_http.h"
#include "vg/vg_steam_auth.h"
#include "network_msg.h"
+#include "network_common.h"
#include "highscores.h"
#include <sys/socket.h>
int active;
int authenticated;
HSteamNetConnection connection;
+ char username[ NETWORK_USERNAME_MAX ];
+
+ char item_board[ ADDON_UID_MAX ], item_player[ ADDON_UID_MAX ];
}
- clients[ 32 ];
+ clients[ NETWORK_MAX_PLAYERS ];
u8 app_symmetric_key[ k_nSteamEncryptedAppTicketSymmetricKeyLen ];