+++ /dev/null
-#ifndef GAMESERVER_H
-#define GAMESERVER_H
-
-#define VG_SERVER
-
-#include "vg/vg.h"
-#include "vg/vg_steam.h"
-#include "vg/vg_steam_networking.h"
-#include "vg/vg_steam_http.h"
-#include "vg/vg_steam_auth.h"
-#include "network_msg.h"
-#include "network_common.h"
-#include "highscores.h"
-#include <sys/socket.h>
-
-#define CLIENT_KNOWLEDGE_SAME_WORLD0 0x1
-#define CLIENT_KNOWLEDGE_SAME_WORLD1 0x2
-#define CLIENT_KNOWLEDGE_FRIENDS 0x4 /* TODO? */
-
-struct {
- HSteamNetPollGroup client_group;
- EServerMode auth_mode;
-
- struct gameserver_client {
- int active;
- u32 version;
- int authenticated;
- HSteamNetConnection connection;
- char username[ NETWORK_USERNAME_MAX ];
-
- u8 instance;
-
- struct gameserver_item {
- char uid[ADDON_UID_MAX];
- u32 hash;
- }
- items[k_netmsg_playeritem_max];
-
- char region[ NETWORK_REGION_MAX ];
- u32 region_flags;
-
- u64 steamid;
- }
- clients[ NETWORK_MAX_PLAYERS ];
-
- u8 client_knowledge_mask[ (NETWORK_MAX_PLAYERS*(NETWORK_MAX_PLAYERS-1))/2 ];
- u8 app_symmetric_key[ k_nSteamEncryptedAppTicketSymmetricKeyLen ];
-
- /* TODO: Consider removing this */
- int monitor_fd;
- int monitor_clients[ 4 ];
-}
-static gameserver = {
- .auth_mode = eServerModeAuthentication
-};
-
-static ISteamNetworkingSockets *hSteamNetworkingSockets = NULL;
-
-#endif /* GAMESERVER_H */