Cleaning up request code (client side)
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.h
diff --git a/gameserver.h b/gameserver.h
deleted file mode 100644 (file)
index 07ba7a0..0000000
+++ /dev/null
@@ -1,59 +0,0 @@
-#ifndef GAMESERVER_H
-#define GAMESERVER_H
-
-#define VG_SERVER
-
-#include "vg/vg.h"
-#include "vg/vg_steam.h"
-#include "vg/vg_steam_networking.h"
-#include "vg/vg_steam_http.h"
-#include "vg/vg_steam_auth.h"
-#include "network_msg.h"
-#include "network_common.h"
-#include "highscores.h"
-#include <sys/socket.h>
-
-#define CLIENT_KNOWLEDGE_SAME_WORLD0 0x1
-#define CLIENT_KNOWLEDGE_SAME_WORLD1 0x2
-#define CLIENT_KNOWLEDGE_FRIENDS     0x4 /* TODO? */
-
-struct {
-   HSteamNetPollGroup client_group;
-   EServerMode auth_mode;
-
-   struct gameserver_client {
-      int active;
-      u32 version;
-      int authenticated;
-      HSteamNetConnection connection;
-      char username[ NETWORK_USERNAME_MAX ];
-
-      u8 instance;
-
-      struct gameserver_item {
-         char uid[ADDON_UID_MAX];
-         u32  hash;
-      }
-      items[k_netmsg_playeritem_max];
-
-      char region[ NETWORK_REGION_MAX ];
-      u32  region_flags;
-
-      u64  steamid;
-   }
-   clients[ NETWORK_MAX_PLAYERS ];
-
-   u8 client_knowledge_mask[ (NETWORK_MAX_PLAYERS*(NETWORK_MAX_PLAYERS-1))/2 ];
-   u8 app_symmetric_key[ k_nSteamEncryptedAppTicketSymmetricKeyLen ];
-
-   /* TODO: Consider removing this */
-   int monitor_fd;
-   int monitor_clients[ 4 ];
-}
-static gameserver = {
-   .auth_mode = eServerModeAuthentication
-};
-
-static ISteamNetworkingSockets *hSteamNetworkingSockets = NULL;
-
-#endif /* GAMESERVER_H */