-#ifndef GAMESERVER_H
-#define GAMESERVER_H
-
+#pragma once
#define VG_SERVER
-#include "vg/vg.h"
+#include "vg/vg_platform.h"
#include "vg/vg_steam.h"
#include "vg/vg_steam_networking.h"
#include "vg/vg_steam_http.h"
/* TODO: Consider removing this */
int monitor_fd;
int monitor_clients[ 4 ];
+
+ bool loopback_test;
}
static gameserver = {
.auth_mode = eServerModeAuthentication
};
static ISteamNetworkingSockets *hSteamNetworkingSockets = NULL;
-
-#endif /* GAMESERVER_H */