network items, interp boundaries
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.h
index a1b5d6ae0b2d5a64b7c3b18a1495e1f052e7372d..2f5cfd4600bab13ced741ad7f3f11eee1b00bd8c 100644 (file)
@@ -8,6 +8,7 @@
 #include "vg/vg_steam_http.h"
 #include "vg/vg_steam_auth.h"
 #include "network_msg.h"
+#include "network_common.h"
 #include "highscores.h"
 #include <sys/socket.h>
 
@@ -19,8 +20,10 @@ struct {
       int active;
       int authenticated;
       HSteamNetConnection connection;
+      char username[ NETWORK_USERNAME_MAX ];
+      char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
    }
-   clients[ 32 ];
+   clients[ NETWORK_MAX_PLAYERS ];
 
    u8 app_symmetric_key[ k_nSteamEncryptedAppTicketSymmetricKeyLen ];