#include "vg/vg_steam_http.h"
#include "vg/vg_steam_auth.h"
#include "network_msg.h"
+#include "network_common.h"
#include "highscores.h"
#include <sys/socket.h>
HSteamNetPollGroup client_group;
EServerMode auth_mode;
+ struct gameserver_client {
+ int active;
+ int authenticated;
+ HSteamNetConnection connection;
+ char username[ NETWORK_USERNAME_MAX ];
+ char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
+ }
+ clients[ NETWORK_MAX_PLAYERS ];
+
u8 app_symmetric_key[ k_nSteamEncryptedAppTicketSymmetricKeyLen ];
int monitor_fd;