remote items test
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.h
index a1b5d6ae0b2d5a64b7c3b18a1495e1f052e7372d..26099a612dfd74b046f530d96573b438ce3a133e 100644 (file)
@@ -8,6 +8,7 @@
 #include "vg/vg_steam_http.h"
 #include "vg/vg_steam_auth.h"
 #include "network_msg.h"
+#include "network_common.h"
 #include "highscores.h"
 #include <sys/socket.h>
 
@@ -19,6 +20,9 @@ struct {
       int active;
       int authenticated;
       HSteamNetConnection connection;
+      char username[ NETWORK_USERNAME_MAX ];
+
+      char item_board[ ADDON_UID_MAX ], item_player[ ADDON_UID_MAX ];
    }
    clients[ 32 ];