-#ifndef GAMESERVER_H
-#define GAMESERVER_H
-
+#pragma once
#define VG_SERVER
-#include "vg/vg.h"
+#include "vg/vg_platform.h"
#include "vg/vg_steam.h"
#include "vg/vg_steam_networking.h"
#include "vg/vg_steam_http.h"
#include "vg/vg_steam_auth.h"
#include "network_msg.h"
#include "network_common.h"
-#include "highscores.h"
#include <sys/socket.h>
#define CLIENT_KNOWLEDGE_SAME_WORLD0 0x1
};
static ISteamNetworkingSockets *hSteamNetworkingSockets = NULL;
-
-#endif /* GAMESERVER_H */