gameserver optimisations
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.c
index cd1678a2d3612f73c38f8052f56f400ff9aec1c7..e641256c2ddc7f292afd0ef9f0c970b0ee07c48b 100644 (file)
@@ -116,7 +116,7 @@ static void gameserver_player_join( int index ){
 
       /* items */
       for( int j=0; j<k_netmsg_playeritem_max; j++ ){
-         chs = vg_strncpy( client->items[j], item->uid, ADDON_UID_MAX, 
+         chs = vg_strncpy( client->items[j].uid, item->uid, ADDON_UID_MAX, 
                            k_strncpy_always_add_null );
          item->type_index = j;
          item->client = i;
@@ -145,6 +145,8 @@ static void gameserver_player_leave( int index ){
                            k_nSteamNetworkingSend_Reliable );
 }
 
+static void gameserver_update_all_knowledge( int client, int clear );
+
 /*
  * Deletes client at index and disconnects the connection handle if it was 
  * set.
@@ -160,6 +162,7 @@ static void remove_client( int index ){
             NULL, 1 );
    }
    memset( client, 0, sizeof(struct gameserver_client) );
+   gameserver_update_all_knowledge( index, 1 );
 }
 
 /*
@@ -432,6 +435,103 @@ static void gameserver_update_db_username( db_request *db_req ){
    db_updateuser( inf->steamid, inf->username, admin );
 }
 
+static int gameserver_item_eq( struct gameserver_item *ia, 
+                               struct gameserver_item *ib ){
+   if( ia->hash == ib->hash )
+      if( !strcmp(ia->uid,ib->uid) )
+         return 1;
+
+   return 0;
+}
+
+/*
+ * Match addons between two player IDs. if clear is set, then the flags between
+ * those two IDs will all be set to 0.
+ */
+static void gameserver_update_knowledge_table( int client0, int client1, 
+                                               int clear ){
+   u32 idx = network_pair_index( client0, client1 );
+
+   struct gameserver_client *c0 = &gameserver.clients[client0],
+                            *c1 = &gameserver.clients[client1];
+
+   u8 flags = 0x00;
+
+   if( !clear ){
+      if( gameserver_item_eq(&c0->items[k_netmsg_playeritem_world0],
+                             &c1->items[k_netmsg_playeritem_world0]))
+         flags |= CLIENT_KNOWLEDGE_SAME_WORLD0;
+
+      if( gameserver_item_eq(&c0->items[k_netmsg_playeritem_world1],
+                             &c1->items[k_netmsg_playeritem_world1]))
+         flags |= CLIENT_KNOWLEDGE_SAME_WORLD1;
+   }
+
+   gameserver.client_knowledge_mask[idx] = flags;
+}
+
+/*
+ * If a change has been made on this client, then it will adjust the entire
+ * table of other players. if clear is set, all references to client will be set
+ * to 0.
+ */
+static void gameserver_update_all_knowledge( int client, int clear ){
+   for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+      if( i == client )
+         continue;
+
+      struct gameserver_client *ci = &gameserver.clients[i];
+
+      if( ci->steamid )
+         gameserver_update_knowledge_table( client, i, clear );
+   }
+}
+
+static void gameserver_propogate_player_frame( int client_id, 
+                                               netmsg_playerframe *frame, 
+                                               u32 size ){
+   u32 basic_size = sizeof(netmsg_playerframe) + ((24*3)/8);
+   netmsg_playerframe *full = alloca(size),
+                      *basic= alloca(basic_size);
+
+   memcpy( full, frame, size );
+   memcpy( basic, frame, basic_size );
+
+   full->client = client_id;
+   basic->client = client_id;
+   basic->subsystem = 4; /* (.._basic_info: 24f*3 animator ) */
+   basic->sound_effects = 0;
+
+   struct gameserver_client *c0 = &gameserver.clients[client_id];
+   c0->instance = frame->instance_id;
+
+   for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
+      if( i == client_id )
+         continue;
+
+      struct gameserver_client *ci = &gameserver.clients[i];
+
+      int send_full = 0;
+
+      if( c0->instance == ci->instance ){
+         u32 k_index = network_pair_index( client_id, i );
+         u8 k_mask = gameserver.client_knowledge_mask[ k_index ];
+         
+         if( (k_mask & (CLIENT_KNOWLEDGE_SAME_WORLD0<<c0->instance)) )
+            send_full = 1;
+      }
+
+      if( send_full ){
+         gameserver_send_to_client( i, full, size, 
+                                    k_nSteamNetworkingSend_Unreliable );
+      }
+      else {
+         gameserver_send_to_client( i, basic, basic_size, 
+                                    k_nSteamNetworkingSend_Unreliable );
+      }
+   }
+}
+
 static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
    netmsg_blank *tmp = msg->m_pData;
 
@@ -477,12 +577,8 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
       db_send_request( call );
    }
    else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
-      /* propogate */
-      netmsg_playerframe *frame = alloca(msg->m_cbSize);
-      memcpy( frame, msg->m_pData, msg->m_cbSize );
-      frame->client = client_id;
-      gameserver_send_to_all( client_id, frame, msg->m_cbSize, 
-                              k_nSteamNetworkingSend_Unreliable );
+      gameserver_propogate_player_frame( client_id, 
+                                         msg->m_pData, msg->m_cbSize );
    }
    else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
       netmsg_playeritem *item = msg->m_pData;
@@ -495,7 +591,7 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
          return;
       }
       
-      char *dest = client->items[ item->type_index ];
+      char *dest = client->items[ item->type_index ].uid;
 
       network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
                          dest, ADDON_UID_MAX );
@@ -507,6 +603,8 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
                                 [k_netmsg_playeritem_world0]="world0",
                                 [k_netmsg_playeritem_world1]="world1"
                }[item->type_index], item->uid );
+
+      gameserver_update_all_knowledge( client_id, 0 );
                            
       /* propogate */
       netmsg_playeritem *prop = alloca(msg->m_cbSize);