}
static void gameserver_player_leave( int index ){
-
netmsg_playerjoin leave;
leave.inetmsg_id = k_inetmsg_playerleave;
leave.index = index;
+ vg_info( "Player leave (%d)\n", index );
gameserver_send_to_all( index, &leave, sizeof(leave),
k_nSteamNetworkingSend_Reliable );
}