network items, interp boundaries
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.c
index 5ed561249c707d3e132440a50ea9927788345379..c0eca6757e5958c47830097d6393a7402ef8c939 100644 (file)
@@ -60,10 +60,14 @@ static void gameserver_player_join( int index ){
 
    /* update the joining user about current connections */
 
-   netmsg_playerusername *username = alloca( sizeof(netmsg_playerusername) + 
-                                             NETWORK_USERNAME_MAX );
+   netmsg_playerusername *username = 
+      alloca( sizeof(netmsg_playerusername) + NETWORK_USERNAME_MAX );
    username->inetmsg_id = k_inetmsg_playerusername;
 
+   netmsg_playeritem *item = 
+      alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
+   item->inetmsg_id = k_inetmsg_playeritem;
+
    for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
       struct gameserver_client *client = &gameserver.clients[i];
 
@@ -86,6 +90,18 @@ static void gameserver_player_join( int index ){
       SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
             hSteamNetworkingSockets, joiner->connection,
             username, size, k_nSteamNetworkingSend_Reliable, NULL );
+
+      /* items */
+      for( int j=0; j<k_netmsg_playeritem_max; j++ ){
+         chs = vg_strncpy( client->items[j], item->uid, ADDON_UID_MAX, 
+                           k_strncpy_always_add_null );
+         item->type_index = j;
+         item->client = i;
+         size = sizeof(netmsg_playeritem) + chs + 1;
+         SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+               hSteamNetworkingSockets, joiner->connection,
+               item, size, k_nSteamNetworkingSend_Reliable, NULL );
+      }
    }
 }
 
@@ -123,6 +139,7 @@ static void new_client_connecting( HSteamNetConnection client ){
             hSteamNetworkingSockets, client );
    if( accept_status == k_EResultOK ){
       vg_success( "Accepted client (id: %u, index: %d)\n", client, index );
+      memset( &gameserver.clients[index], 0, sizeof(struct gameserver_client) );
 
       gameserver.clients[index].active = 1;
       gameserver.clients[index].connection = client;
@@ -325,11 +342,10 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
                                            
       prop->inetmsg_id = k_inetmsg_playerusername;
       prop->index = client_id;
-      u32 chs = vg_strncpy( client->username, prop->name, name_len,
+      u32 chs = vg_strncpy( client->username, prop->name, NETWORK_USERNAME_MAX,
                             k_strncpy_always_add_null );
 
-      vg_info( "client #%d changed name to: %s\n", client_id, 
-               client->username );
+      vg_info( "client #%d changed name to: %s\n", client_id, prop->name );
 
       u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
       gameserver_send_to_all( client_id, prop, propsize,
@@ -337,13 +353,44 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
    }
    else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
       /* propogate */
-
       netmsg_playerframe *frame = alloca(msg->m_cbSize);
       memcpy( frame, msg->m_pData, msg->m_cbSize );
       frame->client = client_id;
       gameserver_send_to_all( client_id, frame, msg->m_cbSize, 
                               k_nSteamNetworkingSend_Unreliable );
    }
+   else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
+      netmsg_playeritem *item = msg->m_pData;
+
+      /* record */
+      struct gameserver_client *client = &gameserver.clients[ client_id ];
+
+      if( item->type_index >= k_netmsg_playeritem_max ){
+         vg_warn( "Client #%d invalid equip type %u\n", 
+                  client_id, (u32)item->type_index );
+         return;
+      }
+      
+      char *dest = client->items[ item->type_index ];
+
+      network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
+                         dest, ADDON_UID_MAX );
+
+      vg_info( "Client #%d equiped: [%s] %s\n", 
+               item->client, 
+               (const char *[]){[k_netmsg_playeritem_board]="board",
+                                [k_netmsg_playeritem_player]="player",
+                                [k_netmsg_playeritem_world0]="world0",
+                                [k_netmsg_playeritem_world1]="world1"
+               }[item->type_index], item->uid );
+                           
+      /* propogate */
+      netmsg_playeritem *prop = alloca(msg->m_cbSize);
+      memcpy( prop, msg->m_pData, msg->m_cbSize );
+      prop->client = client_id;
+      gameserver_send_to_all( client_id, prop, msg->m_cbSize, 
+                              k_nSteamNetworkingSend_Reliable );
+   }
 }
 
 #if 0